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They're higher-resolution and a better colour-depth, but it's a bit jarring how they're all identical... at first-glance the game's overall visuals feel like a
by DaiPlusPlus 10y ago
They're higher-resolution and a better colour-depth, but it's a bit jarring how they're all identical... at first-glance the game's overall visuals feel like a low-production-value freemium web-game.
If they did things like apply random aesthetic changes (like dirt, grime, slightly different greebling) to structures of the same class then I think that would make the game look better - some games did that, for example CNC Generals had different models for the GLA Technical vehicle, and non-functional animation speeds for infantry units were randomised too.
- hkmurakami 10y agoDoes SC2 even do this? It might just not be within their design aesthetic.
- plorkyeran 10y agoThat would make the game look better, but play worse. One of the things that BW's art does very well is that all of the units and buildings are instantly identifiable and distinguishable, and adding variation in the appearance would hurt that.
- Dylan16807 10y agoA bit of texturing that would be smaller than a pixel on the original version would not hurt that.
- EamonnMR 10y agoI think they re-rendered from the same models.
- ido 10y agoOne of the peculiarities with starcraft's hardcore player-base (and probably anyone that still plays it today is hardcore) is that they are very, very conservative. This was probably one of the reasons it was extremely difficult for them to make any changes that are too wide-ranging even for starcraft 2 (which never pretended to be the same game).