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I continue to be believe even as a static typing fan that static types are fundamentally incompatible with OTP and it's goals. Distributed systems just seem to
by platz 10y ago
I continue to be believe even as a static typing fan that static types are fundamentally incompatible with OTP and it's goals.
Distributed systems just seem to too thorny for static types to subjugate/bend to their will.
Sure, you can declare global invariants ahead of time that your cluster must uphold, but it's a bit less "distributed" in a real sense then
- brightball 10y agoI tend to agree with you. Message passing and static types don't mesh unless there is some type of contract between the sender and receiver. It would be a nightmare.
- msangi 10y agoHow does dynamic typing help if there is no contract between sender and receiver? Even in that case they must agree on the content of message. Even if you insist in keeping the message untyped, with a static type system one could always convert (and possibly reject) messages as soon as they are received into a more precise type. That would keep the code that the compiler can't verify to the edges of the system.
- platz 10y agoDistributed systems are not like traditional programs, because there is not just one "edge of the system". Every node becomes an "edge" in it's own right, and doesn't necessarily have global coherence with the rest of the system.
- louthy 10y agoTrue, but if the sender wants the receiver to do something of value then it will need to meet a contract that the receiver enforces. That doesn't require a central repository of contracts, one node can diverge, but you must understand that parts of your network of services will start to fail. From that point of view it starts to look very much like the linker phase of a compilation, and that the types need to match up to the data structures being instantiated. It's just this 'linking' phase is in the programmers heads, and not particularly useful. A distributed system that can validate itself is a much more valuable concept.
- platz 10y agoAbsolutely, the rubber meets the road at some point, nodes must understand/assume "contracts" about the data they are working with. There already are static typed actor systems ( e.g. Orleans) which work well, but my point is that I believe OTP is more flexible for better or worse. Whether that flexibility is worth it to you for what you get is another matter. Also I'm not sure how to think about binary compatibility between upgrades in such a system
- louthy 10y ago> There already are static typed actor systems (e.g. Orleans) Yep, I develop one myself. And have gone to the extent of not allowing senders to even post a message if it's of the wrong type (processes in nodes publish the types they accept to a central store). I initially went along with the 'accept anything' approach (which Akka really majors on too), but found that for the large systems I was developing that it became a real headache to deal with. > but my point is that I believe OTP is more flexible for better or worse. Whether that flexibility is worth it to you for what you get is another matter. Yep, fair enough, if it works for you, who am I to complain? It's not worth it for me, because I feel quite strongly that the code I write should understand the types it's working with. It feels like this super-late binding can give false positives, appear to work, when in fact it's not. That scares the shit out of me when systems get large.
- platz 10y agoI gotcha, I am not even an erlang programmer. My two main languages are C# and Haskell and in general I abhor dynamic types. All I am trying to do here is enumerate the difficulties in trying to Type "OTP" in Erlang (its main selling point) , and am not commenting on all possible actor systems.
- louthy 10y agoUnderstood :)
- 10y ago
- jordwest 10y agoI would say there should always be a contract between the sender and receiver, whether that's using static types or otherwise. Not having a contract is a nightmare. For example, say a satellite sends a number to the throttle control in feet/second, but the throttle control thinks its in m/s. To each of those systems, they're just passing a number and don't know any better.
- brightball 10y agoEvery JSON API call currently works without a contract. In theory it should have one, but in reality it doesn't unless the server (hopefully) validates. Either can change at any time without informing each other. WSDL based APIs on the other hand have clearly defined contracts at both ends but there's more overhead involved.
- msangi 10y agoIt's not an explicit contract, but there must be an implicit one for stuff not to break
- sgrove 10y agoWould you mind elaborating, or sharing some papers on the subject? I'm particularly interested in a dialect of ReasonML that would use the BuckleScript compiler + ConcurrentML but target the BEAM VM, and I'd love to know how bad of an idea it might be. Maybe because it lacks e.g. session types it's hopeless, but I'm not sure. So, would love to hear specifics!
- platz 10y agoThere are parts of OTP patterns that seem inherently dynamic. Message passing is only one aspect. There are also deployment/upgrade concerns with a running system. Actors can receive messages that change their behavior entirely ( http://erlang.org/doc/man/gen_server.html http://erlang.org/doc/man/gen_server.html ). Features like this are not there by accident. Actors can hot-upgrade code their dynamically while the process is running. For example, if an actor is hot-upgrading I'm not sure how it would work, if the types of the old state and the new state don't exactly match. Sure, you could write functions to do this, but you see the picture is much more complicated. I don't think I've presented the best arguments off the top of my head here here, but if you think more about the deployment/upgrade scenarios, along with partial updates along in certain nodes of the system, you can think about how complex it could get. Basically, never assume that you get to take the whole cluster down to do an upgrade. Comprehensive "red/black" deployment strategies used by other non-distributed languages are not really the OTP way of doing deployment/upgrades.
- sitkack 10y agoI have version N of a struct and then having version N+1 of a struct in-flight at the same time is almost impossible with current statically typed languages. In a dynamically typed language, as long as the contents of version N+k struct are additive and don't change the semantics, old code can read new data. What needs to happen is both, immutable code, and versioned structs with pure functions that can upgrade and possibly downgrade structs as needed. The larger the distributed system, the versions of a struct (message) will be in-flight at a time. Services need to contain no state, so that they can be micro-rebooted and brought up with the new version. Joe Armstrong had a comment on globally accessible but immutable code, which I think would go a long way towards the ability to statically type the inputs to a function in a distributed system. Interposition and routing would be the only way to upgrade or deprecate old code paths.
- jrobn 10y agoI also agree with this premise. I favor the gradual typing philosophy more and more. For me at least, productivity wise, being able to write something, play around with it, make changes, etc without worrying to much about satisfying type requirements is great. When the idea and and implementation feels solid go back and gradually add in type requirements. I would love to see Erlang get a LLVM based JIT compiler backend. I think this http://llvm.org/devmtg/2014-04/PDFs/Talks/drejhammar.pdf http://llvm.org/devmtg/2014-04/PDFs/Talks/drejhammar.pdf is the latest work done in that area.
- jerf 10y agoYou have to model sending a message across the cluster as marshaling into a binary form and unmarshaling it again. I don't mean that you "should" model it that way... you have to model it that way, because that's what is happening. Therefore, when receiving a message, you really only ever get a Maybe Message or Either Message Error or whatever you want to model it as. The act of marshaling the message back into the local representation is also when you check it for whether it conforms to the type restrictions you think it should have. Because you must already model this as a process that can fail, I don't think it does break the static typing model at all. In fact I routinely "statically type" messages coming from things that were actually emitted by dynamic languages! What gets tricky is if you try to model this as a process that can't fail. But the problem there isn't static typing, it's a specific instance of the general principle that you can not build robust systems based on the principle that networks can't fail. I also think this is an instance of the general misunderstanding about static types, which I understand deeply because I once held it, that static types somehow prevent errors. They don't. What they do is provide a gateway that says "in order to get into this type, you must meet these criteria, and the compiler is going to statically check that you've verified these criteria". A static typing system doesn't force things through that gateway, it forces you to check whether things fit through that gateway, and do something with the things that don't. Then, it also allows you to strictly declare that everything that uses that type is statically checked to be "behind" that gateway, so there are no other ways around it to get in, thus creating a space in which you can count on the fact that the values have been checked for certain properties and you can now write code that counts on those without constantly checking them. A statically typed system faced with the task of, say, parsing a number out of a string, does not prevent a user from sending me a string of "xyz"; it just prevents me from just sending it through the system as-is.
- platz 10y ago> everything that uses that type is statically checked to be "behind" that gateway In a distributed system, the largest the "gateway" can reliable be is a single node, because you don't get guarantees about the code that other nodes in the system are running. Even the single node case poses difficulties, because I believe in OTP the upgrade path means you have to transfer state during upgrades. What if the types of the state during the upgrade don't exactly match? Can multiple types of a thing exist simultaneously? How is these types versioned? etc... it gets complicated. > Therefore, when receiving a message, you really only ever get a Maybe Message or Either Message Error or whatever you want to model it as. Sure, you can receive messages as "Object" and then cast/parse them inside the node. Does that mesh with the vision of what people have when they want to bring static typing to erlang? --- The hard part about thinking about OTP is not just the message passing, but also the myriad deployment & upgrade & versioning scenarios. I am a fan of static typing over dynamic typing in everything else , i.e. normal programs.. just not _OTP-style_ erlang for distributed systems. Even thinking about something like a gen_server (http://erlang.org/doc/man/gen_server.html http://erlang.org/doc/man/gen_server.html) makes my head hurt... though if someone can figure out a way to do it that's faithful, more power to them.
- dalailambda 10y agoWhile I agree that the OTP perhaps is not as easily statically typed, since it was built with Erlang in mind, I do think that static typing adds a layer of robustness to distributed systems, especially if you design it that way upfront. In my experience the problem comes when you try to apply static typing to a dynamic system.
- leshow 10y ago> In my experience the problem comes when you try to apply static typing to a dynamic system. As in, because it compiles down to a dynamic system, it's no good? There are plenty of languages that give us strong static guarantees and compile down to dynamic or untyped languages. Look at Purescript, Elm, etc. They all do quite well compiling down to JS. Don't forget that assembly isn't strongly typed either, and most languages compile down to that. I don't see anything wrong with a static typed layer that compiles to dynamic code, the interface you're providing is still type safe.
- dalailambda 10y agoIn regards to Purescript/Typescript, they're both statically typed and that results in friction when trying to integrate with the existing JavaScript ecosystem/libraries. Erlang/OTP might be different, but there will probably be situations where the type system is either incompatible with a certain library, or the type system is made less strict (e.g. an any type).
- leshow 10y agoThat wasn't what I got out of the previous post, it seemed to be saying there was something inherently unsafe about compiling down to a dynamic language.
- runeks 10y ago> Distributed systems just seem to too thorny for static types to subjugate/bend to their will. The more I've learned to leverage types, the more I realize that it's my limited knowledge of type systems that prevents me from expressing something in it. Types do not bend to the will of programs; programs bend to the will of types (in statically typed languages). > Sure, you can declare global invariants ahead of time that your cluster must uphold, but it's a bit less "distributed" in a real sense then I don't understand. The components of distributed systems communicate via protocols. What prevents the implementation of these protocols from leveraging type safety, thus transforming a runtime error into a compile-time one? Static typing is about catching programmer mistakes, by communicating your intent to a compiler -- "I expect the type of this to be a Maybe Int, fail if that's not the case". There's no essential difference between a test informing you that a value-level property doesn't hold up at runtime, and a type error, informing you that a type-level property doesn't hold up at compile-time.
- platz 10y ago> What prevents the implementation of these protocols from leveraging type safety Global invariants of a running distributed system are different than local invariants in a single program that you can stop, deploy re-compiled binaries to, and then start again. Now, you can use static types in actor systems, and they are some of these that exist. These typed actor systems don't do all the same things that erlang/OTP does (that may be ok - maybe you don't need them). If your use case fits into what the typed actor systems actor systems provide, by all means, one of those are probably a better fit for you.
- Tarean 10y agoI think it is necessary to go with an erlang like style if one wants to get a remotely acceptable cost model. I am not sure how much static typing actually hinders and how much that is a matter of tooling, though. Maybe static typing could do things like checking whether the new version will be compatible with other nodes before deploying?
- nv-vn 10y agoI suggest you look into Session Typing, specifically Multiparty Session Types as these provide a refreshing approach to the problem of communicating threads. A lot of it is still kind of experimental but there's some good traction being made for sure and it's probably as expressive as you'd need to get to model 95% of the type information in an Erlang program. Type inference obviously isn't a choice yet, but I think a good language offering some of these features on the BEAM VM is all that is needed to make them hit the mainstream and actually get used for real software so that more work can go into the theory, etc. The problem is being solved on the bleeding edge of things, just not as fast as Erlang itself is progressing.