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Lisping on the GPU [video]
- ino 10y agoconstant audio cuts make this unpleasant to watch.
- baggers 10y agoYeah that was a shame, it was my first time playing with the cam/mic setup and I got something a bit wrong. It's worst at the start of the talk so if you can bear through it then ace. Otherwise I'm also looking talking to someone about subtitling it, so when those are available I'll add them to the video and make them available on my github.
- kenbellows 10y agoNot sure the process, but it's possible on YouTube to allow community members to add captions for your videos (after approval by the channel owner); who knows, maybe a few generous folks with some spare time would do the work for you
- vanderZwan 10y agoHaven't watched the video yet because I'm at work, so pardon my likely misunderstanding of what the video is about, but wasn't there also someone working on something like this in Racket? Are you aware of each other's work?
- baggers 10y agoI expect that's Alex Charltons work on glls, we've only chatted briefly but I naturally am excited by what he was oing. Or maybe davexunit it who doing some monadic gl work in guile. A few folks hang out on #lispgames on freenode. It's a small corner of a small scene, but it's fun. If you are interested in this stuff also look at kovasb's gamma library for clojure or any number of cool project for haskell.
- vanderZwan 10y agoThanks for the names, I'll google them :)
- afghanPower 10y agoWhen was this meetup? Shame I didn't know about it :(
- baggers 10y agoIt was on 13/03. It was on meetup.com & r/lisp but I wasn't sure of other places to shout about it without being spammy. I'd love to meet up with some other local lispers though.
- throwaway7645 10y agoWhat city do u live in?
- thom 10y agoThis is cool, and is actually quite a nice intro to the model underlying GL even outside the lispy stuff. If, unlike the presenter, you don't mind higher level engines and stuff, you might like Arcadia, which brings Clojure to Unity: http://arcadia-unity.github.io/ http://arcadia-unity.github.io/
- baggers 10y agoArcadia is very cool, having access to unity's content pipeline must be wonderful. What is your process for managing the gap between the running game state and the code. For example, you are tweaking the attack damage of some enemy-ship in the repl and you find a values that feels good, do you then jump to code and update the enemy-ship's data or do you have a system that handles 'committing' your changes from the live instance into the code?
- phyrex 10y agoUsually your editor is hooked up to the REPL, so once you've found the perfect value, you just leave it as it is
- freekh 10y agoCan't wait to the next hackathon I am going. I am so going to play around with this!
- mathnode 10y agoGreat talk, I watched this yesterday. Check out his lisp repos here: https://github.com/cbaggers?tab=repositories https://github.com/cbaggers?tab=repositories More CEPL and related videos on his Channel: https://www.youtube.com/user/CBaggers/videos https://www.youtube.com/user/CBaggers/videos
- amelius 10y agoI quickly glanced through the video without sound, but I wonder: is this video about running graphics primitives from LISP, or is it about speeding up LISP using a GPU? (I hope the latter).
- tastythrowaway 10y agoMy guess is the former based on https://github.com/cbaggers/cepl/blob/master/README.md https://github.com/cbaggers/cepl/blob/master/README.md
- ndesaulniers 10y agoThis was awesome. This makes me want to learn lisp! What's folks' favorite into/reference?
- jlg23 10y agoIntro: Practical Common Lisp by Peter Seibel: http://www.gigamonkeys.com/book/ http://www.gigamonkeys.com/book/ Reference: Common Lisp HyperSpec (short CLHS): http://clhs.lisp.se/ http://clhs.lisp.se/