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Unlike VR, AR is going to be a lot easier for people to jump into. VR is disorienting and isolating and I can't imagine, like, my mom spending hours inside it.
by roywiggins 10y ago
Unlike VR, AR is going to be a lot easier for people to jump into. VR is disorienting and isolating and I can't imagine, like, my mom spending hours inside it.
But AR is a lot more straightforward. Put the headset on and hey, there's new things floating around in your vision. Simple as that. You're not locked away into another world. VR could be a great gaming and movie platform, but for day-to-day life AR seems so much more useful.
- deleted 10y ago[deleted]
- Nition 10y agoAll I really need is something where I can look at people and it reminds me what their name is, and maybe a little blurb about them that I've written previously ("met at party jan 2017. Making RPG about wolves").
- jjcm 10y agoAnecdotal evidence, but I recently had my grandmother stay with me. She loved the HTC Vive I had set up and had no disorientation in the virtual worlds. Looking at these developer headsets, it looks like they're moving closer to VR and further from AR. With the camera inputs I'm guessing they're aiming to simply use the camera feed and overlay things on top of that - it'd solve the opacity issues with the current overlays. I'm guessing we'll be gravitating more towards a virtual world with real objects overlayed in it rather than a real world with virtual objects.
- TwoBit 10y agoWhat exactly are people going to do in AR that's so compelling?
- fsloth 10y agoThe view part is only one half of AR. The second is that it provides a 3D surface of the users field of view. Industrial uses and helpdesking are obvious. 1. Less need for physical interfaces on machinery 2. Need help in, say, fixing the elevator? AR allows the helper in other end see what you see and point out things and direcr movement in persons field of view 3. Building maintenance. To point out the location of work, just let the AR device guide you there
- kriro 10y agoIt's amazing for sales of heavy/bulky products. We're selling rather simple apps that just visualize a product on a nicely produced marker to manufacturers of all sorts. Workflow for their sales teams is pretty much...take marker to customer or event, use iPad or another tablet to show it. Sometimes we add simple interactions like tapping on things to change colors and the like. We keep raising the price and still haven't reached the point where sales get hard. This is pretty much the simplest possible AR (one object via marker and handheld device). Decent AR glasses are quite good in warehouses etc...basically think heads up display. Mixed reality seems to be focused on meetings/conversations in all the samples but I'm sure there's other interesting applications. We've experimented with tracking buildings and so on and I can see adding stats and info to real world objects. The tech isn't quite there yet (FOV), interaction will remain a big barrier for quite some time (imo). There will also be some interesting ethical questions that need to be asked once we really "get there" and the objects get so real that they are hard/impossible to distinguish. Think about facial recognition+overlays of different faces etc.
- skdotdan 10y agoAt least, the same they do on their phones.
- marcosdumay 10y agoImagine what you can do with heads-up displays on any daily situation. Easy to imagine how people would use one meeting other people in a party (must be some fashionable glasses), buying groceries, or merely receiving notifications doing whatever. Hard to imagine how it would be useful within known people, or in leisure activities (except for AR games). At work one would need to look at it case by case. I doubt there's any general tool.