5 ms·
Glad to see Oculus and Valve both on the list of supporters. This is definitely something that was needed.
by boardwaalk 10y ago
Glad to see Oculus and Valve both on the list of supporters. This is definitely something that was needed.
- gnarbarian 10y agojust a little mad that Kronos' classic naming scheme 'OpenVR' was already taken.
- wlesieutre 10y agoThough if AR features are added to the spec later "OpenXR" will seem less weird.
- hammerandtongs 10y agoOne of the ways I suggest people think about AR and VR is that - One of the only significant differences is whether or not the skybox is filled in. Broadly the technical requirements of the object tracking, 3d visuals and user interactions will be very very similar. I suspect you'll end up writing applications with basically the same stack once we get there. Useful applications across both VR and AR are more likely to be holographic in the sense that they are free standing in 3d space and designed to inhabit whatever 3d space WITH other applications. The current VR "draw the whole world and totally control the ui" is this fields DOS era.
- AndrewKemendo 10y agoThe desire for simplicity implicit in your statement is admirable. Unfortunately it is so simplistic that it ends up getting it wrong, especially if you don't specify which technology emulates which. For example if you were to say: "To get idealized VR, take idealized AR and make the display opaque." that is a completely different technical claim than "To get to idealized AR, take idealized VR and make it see through." The reason being, the maximum limits of VR are lower than (or rather different from depending on your view) the maximum limits of AR.
- Twin_Snakes 10y agoValve offered to donate the name OpenVR if it was needed, but it was decided that since the API will have uses outside of VR (i.e. AR and IR) the more generic name was more appropriate.
- AndrewKemendo 10y agoWhat is IR that doesn't mean infrared?
- Twin_Snakes 10y agoTypo, meant MR, or mixed reality.
- simcop2387 10y agoAny idea how that is different than AR? Or know any articles talking about the two.
- AndrewKemendo 10y agoIt's an intentional branding effort undertaken by Magic Leap to associate 6DOF HMD AR with the term MR instead of AR - and thus associate only themselves with the term like "Kleenex." Typical propaganda effort. Apparently it worked because Wired picked up the term and others like Robert Scoble did as well. FWIW they failed previously by trying it with "Cinematic Reality," but nobody bit. The theory is that the term Augmented Reality has too much associated baggage accumulated over the years from implementations that don't do realistic 6DOF. So they are trying to say - approximately - that anything that doesn't have depth is AR and anything that does is MR. Graeme Devine made this distinction by throwing shade at the iterations of mobile AR from previous generations that didn't have SLAM or any kind of tracking in a recent talk [1]. In reality MR was defined by Paul Milgram in 1994, and does well to describe the spectrum that encompasses Augmented Reality, Augmented Virtuality and Virtual Reality. [1]https://www.vrandfun.com/magic-leap-provides-updates-dice-summit-2017/ https://www.vrandfun.com/magic-leap-provides-updates-dice-su...
- josh64 10y agoSony as well was refreshing to see.
- ktta 10y agoYeah I think that'll make developers lives easier since games developed for the PS can be easily ported to other platforms. I don't see microsoft anywhere, although I think they'll have to come around since everyone else is participating.
- mathw 10y agoWouldn't be surprised if Microsoft are working on a VR layer for DirectX 13 to use on Windows and Xbox. Just like Vulkan/DirectX 12.
- shmerl 10y agoI wonder why they couldn't do the same thing for Vulkan.
- pjmlp 10y agoSomething that might make you happy is that Khronos already understood that Vulkan alone won't cut it, so they are launching the "3D Portability Initiative". https://www.khronos.org/3dportability https://www.khronos.org/3dportability Lets see if anything will come out of this.
- shmerl 10y agoIt sounds like a solution to a wrong problem. Why can't Vulkan / SPIR-V themselves be used for that purpose? Building another level of abstraction on top would just complicate things, and for the sole reason of appeasing lock-in jerks. I.e. while it might work, it's a pretty bad solution, engineering wise. If anything, Vulkan needs simpler APIs abstraction, something higher level that uses common logic for stuff like memory management and etc. That's actually useful. And not spending time on this. But well, Khronos can do whatever they want of course. And we'll need to wait and see if the above lock-in jerks will decide to participate this time.
- oddity 10y agoAgreed. Given the current infancy of VR and the fears of incompatibility amongst consumers, it's nice to see the major players set up some stability for the VR space.