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We expect DirectX 12 drivers to be more complete, more performant, and more likely to be available out of the box without a separate install. We expect Windows
by om2 10y ago
We expect DirectX 12 drivers to be more complete, more performant, and more likely to be available out of the box without a separate install. We expect Windows browsers will want to build on top of DirectX, not Vulkan.
- ioquatix 10y agoCare to back up those assertions with real world evidence?
- spatulon 10y agoChrome and Firefox felt there were sufficient problems with OpenGL driver availabity that they implemented WebGL using DirectX (via the ANGLE project), despite the more obvious mapping to OpenGL. Is there any reason to believe that, unlike OpenGL, Vulkan drivers will be sufficiently widespread for browser vendors to use it on Windows?
- ioquatix 10y agoThat's really fascinating and I didn't know that.
- mrpippy 10y agoIntel has no stated intention of releasing production-quality Vulkan drivers for Windows. Forum statement from August: The current Plan Of Record is that Intel® is not supporting Vulkan on Windows drivers. The drivers that were made available on Developer.com are intended for Vulkan developers. So, it is expected that some Vulkan drivers may not work for end users.
- ioquatix 10y agoA quick google finds an Intel representative providing clarification: https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/696380 https://software.intel.com/en-us/forums/developing-games-and... So, they ARE planning full Vulkan support on Intel iGPUs.
- mrpippy 10y agoGood find, it's a shame that the only info is buried in forums and there's no timeline or official statements.
- cmiles74 10y agoI don't see why this would be the case. The vendors (i.e. NVidia) are providing the drivers, I see no reason why they would porposely cripple them.
- Rusky 10y agoBecause they have been doing so with OpenGL (an identical situation) for years. Besides, "purposefully cripple" is inaccurate. They just put more effort into Direct3D because there's no reason to support OpenGL as fully.
- pjmlp 10y agoIncluding the SDKs, AMD and NVidia SDKs for a long time used to have better DirectX tooling than OpenGL.
- TazeTSchnitzel 10y agoIt's the current reality with OpenGL on Windows, which is why Windows browsers do not implement WebGL with OpenGL, but rather by translating to Direct3D. Maybe it'll be different for Vulkan, but that would be a surprise.
- om2 10y agohttps://www.lunarg.com/faqs/microsoft-support-vulkan/ https://www.lunarg.com/faqs/microsoft-support-vulkan/ Microsoft won't support Vulkan officially, and apps would have to install their own Vulkan drivers.
- Kubuxu 10y agoNot true, Vulcan drivers are included in drivers of the GPU manufacturer.
- MBCook 10y agoNo, Nvidia and AMD including Vulcan drivers. Intel isn't and said they don't plan to. Intel has a HUGE market share thanks to integrated graphics. There are other companies too.
- deleted 10y ago[deleted]
- ioquatix 10y agoAccording to https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/696380 https://software.intel.com/en-us/forums/developing-games-and... Intel DOES plan on releasing official production quality drivers at some point.