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WebGL is pretty great. But, like GLES, it requires a lot of API calls to get stuff done. Hopefully, with a Vulkan-like API, you should be able to move a whole
by corysama 10y ago
WebGL is pretty great. But, like GLES, it requires a lot of API calls to get stuff done. Hopefully, with a Vulkan-like API, you should be able to move a whole lot of that work to initialization time and make the act of actually drawing stuff frame-by-frame require very little API activity.
In the extreme case you get stuff like "GPU-Driven Rendering Pipelines" described in http://advances.realtimerendering.com/s2015/ http://advances.realtimerendering.com/s2015/