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The problem IMO is you just say Linux isn't there yet. You state it like a fact. You say it with no reservation about this being a very high resolution display
by reitanqild 10y ago
The problem IMO is you just say Linux isn't there yet.
You state it like a fact. You say it with no reservation about this being a very high resolution display etc.
In my opinion it wouldn't be less serious if I said Mac and Windows aren't really there yet because their package managers really doesn't compare to apt. Note: I don't say this. (At least not anymore : )
- tekklloneer 10y agoThe quality of a package manager is of much less importance to a desktop system user than the (un)readability display, I would think.
- shaan7 10y agoThat is a very dangerous statement tbh. In general it is much more important for any system to have its foundations robust.
- tekklloneer 10y agoA package management system is a convenience, not a requirement for desktop users. Chromebooks have one of the most robust and well built foundations I've ever seen, and the platform lacks any semblance of low level package management.
- stormbrew 10y agoFor HiDPI screens? Linux really truly isn't there yet. I say this as someone who has used almost entirely linux desktops and laptops for years, and not exclusively for a long time before that, and who finds nearly everything about a linux desktop better than the alternatives (yes, really). But my HiDPI laptop brings me frequent pain that I wasn't anticipating and it's not clear there's even a path forward to solving those problems in a consistent way. It's a whack-a-mole problem.
- lima 10y agoI got it working really well for me. Please share your list of annoyances, I want to help :)
- Jedd 10y agoOff the top of my head ... Many applications use toolkits that are unable / unwilling to scale. Arduino IDE is a good example - lots of bugs filed about it, some fixes ostensibly out there, but I've spent hours with no success -- the UI is unreadably tiny on my 3yo 3200x1800 laptop. You can tweak your desktop (I use KDE) and many (but not all) other applications to scale up, but as soon as you plug in a monitor with different characteristics (I frequently plug into a 22" 1600x1200 LCD) things are going to look horrendous on at least one of your screens. If you fix those two, I'll come up with some more. :)
- flukus 10y ago> Many applications use toolkits that are unable / unwilling to scale. Isn't that true on every platform?
- throwaway91111 10y agoWell, except Mac OS. There are ways to "forget" about scaling and render in pixel terms, but chances are your app already looks like shit if this applies to you. The native UI toolkit renders to points which are scaled pixels. Then there's image/graphic density; I can live with that.
- MBCook 10y agoThe only thing that can be a problem on OS X, and I do mean ONLY thing that I've run into, is some games don't scale at all. So you'll open a game that draws into its window (I recently experienced this with Shenzhen I/O) and everything in the window is rendered like you had one to one pixel scaling. It works perfectly, everything is really tiny. If you put it in full screen the monitor gets adjusted and it's not an issue. At the same time other games don't have the problem. For example I've been playing Stardew Valley and it works perfectly fine in windowed mode looking exactly the way you'd want it to. But normal applications based on UIKit and not a GL surface or something else like that? It's perfect.