3 ms·
I'm told that top StarCraft players keep up a steady click-stream even if there is no need to click, they just keep clicking the same place. I assume that's so
by prewett 10y ago
I'm told that top StarCraft players keep up a steady click-stream even if there is no need to click, they just keep clicking the same place. I assume that's so that they get into a rhythm or something. So ideally having no buttons pressed is a zero, and have any combination of buttons is not zero. I think the SNES controller has six buttons, plus one of up/down/left/right, so you'd get 8 bits. But if they always have to be pressing something, then you'd have to assign one combination to 0, so only 7 bits. (Probably I did the math wrong or something there) It's a joke, anyway, so if I have to explain it, it's obviously not funny.
- Dylan16807 10y agoOh, okay. I thought you were talking about starcraft players as background info for controller limitations, not literally saying they were hitting the buttons. The part about "hurting their game" made me think you were talking about playing starcraft. And requiring that at least one button/direction be pressed doesn't meaningfully reduce the data rate. You don't lose an entire bit, you just avoid that specific combo.
- croon 10y ago> I'm told that top StarCraft players keep up a steady click-stream even if there is no need to click, they just keep clicking the same place. I assume that's so that they get into a rhythm or something. Yeah, the reasoning is (basically) like the rotation speed of a disk drive. The faster your spin - the higher your response resolution. Instead of taking (up to) a second (for a 60 apm player) to respond you take 60/400 second (for a 400 apm player). There are of course other factors like that 60 apm players don't simply play at a 1 action per second interval and have faster reaction times than that.