5 ms·
Out of work, high apm Korean professional StarCraft players using custom controllers built with low actuation force, short travel distance buttons. They could
by prewett 10y ago
Out of work, high apm Korean professional StarCraft players using custom controllers built with low actuation force, short travel distance buttons. They could have had a slightly faster input rate, but they had to assign 0 to a button instead of no-button-press because the players were always instinctively pressing something. Some of the best players were worried that it would hurt their game because they had to slow down to synchronize with the slower players.
[1] http://www.nbcnews.com/technology/how-fast-fast-some-pro-gamers-make-10-moves-second-8C11422946 http://www.nbcnews.com/technology/how-fast-fast-some-pro-gam...
[2] https://slingshotesports.com/2016/10/28/the-demise-of-korean-starcraft-2/ https://slingshotesports.com/2016/10/28/the-demise-of-korean...
- Groxx 10y ago10s of events per second is a far cry from tens or hundreds of thousands per second. They're pushing 1.15Mbps (see other comments) over only 4 controllers. That's something on the order of every pro StarCraft player at once on a single machine released in 1990.
- prewett 10y agoIt was a joke about the speed of StarCraft players... I was hoping that the fact it was obviously impossible would have tipped people off...
- Dylan16807 10y ago>They could have had a slightly faster input rate, but they had to assign 0 to a button instead of no-button-press because the players were always instinctively pressing something. What? I can't parse that sentence and I can't find anything like that in the articles you linked.
- prewett 10y agoI'm told that top StarCraft players keep up a steady click-stream even if there is no need to click, they just keep clicking the same place. I assume that's so that they get into a rhythm or something. So ideally having no buttons pressed is a zero, and have any combination of buttons is not zero. I think the SNES controller has six buttons, plus one of up/down/left/right, so you'd get 8 bits. But if they always have to be pressing something, then you'd have to assign one combination to 0, so only 7 bits. (Probably I did the math wrong or something there) It's a joke, anyway, so if I have to explain it, it's obviously not funny.
- Dylan16807 10y agoOh, okay. I thought you were talking about starcraft players as background info for controller limitations, not literally saying they were hitting the buttons. The part about "hurting their game" made me think you were talking about playing starcraft. And requiring that at least one button/direction be pressed doesn't meaningfully reduce the data rate. You don't lose an entire bit, you just avoid that specific combo.
- croon 10y ago> I'm told that top StarCraft players keep up a steady click-stream even if there is no need to click, they just keep clicking the same place. I assume that's so that they get into a rhythm or something. Yeah, the reasoning is (basically) like the rotation speed of a disk drive. The faster your spin - the higher your response resolution. Instead of taking (up to) a second (for a 60 apm player) to respond you take 60/400 second (for a 400 apm player). There are of course other factors like that 60 apm players don't simply play at a 1 action per second interval and have faster reaction times than that.