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I found it to be pretty interesting. I tend to fall on Apple's side when it comes to not wanting to be forced to support a technology that it is against. That
by lancer383 16y ago
I found it to be pretty interesting.
I tend to fall on Apple's side when it comes to not wanting to be forced to support a technology that it is against. That being said, seeing the CPU usage on these simple HTML5/JS games was a bit shocking - no idea if that is due to sub-standard coding, or if it's inherent in JS, but it seems to blow a hole in the "Flash is a resource hog" argument.
I am wondering if better developer tools for creating graphical HTML5/JS and/or JIT compilation will help with this. Clearly an iPhone is capable of amazing things graphically, but that's all been on the native app side.
- technomancy 16y ago> I tend to fall on Apple's side when it comes to not wanting to be forced to support a technology that it is against. How is that Apple's side? Allowing something to be installed is not by any means the same as being "forced to support" it.
- lancer383 16y agoApple does allow Flash to be installed on Mac OS X, and actually includes it with the OS. Right now there is not a way to "install" something on iPhone OS that would then become available to Safari and other apps. To do that, they'd have to build a plug-in architecture for iPhone OS.
- Qz 16y agoThat kind of CPU usage in HTML5/JS games is common, even on higher end systems.