4 ms·
wasted 10 min of lifetime. Really useless ...
by silentium 16y ago
wasted 10 min of lifetime. Really useless ...
- raimondious 16y agoWhy?
- silentium 16y agobecause it does not tell anything about flash vs html. It's just a statement from a flashdeveloper that is speaking about e.g. performance and showing cpu usage. It would be great if flashdeveloper would read Tinic Uro's Blog and understand boundaries on systems and browser. The performance of a flash animation/website also depends on how it was done. I've seen "BLING BLING" made by a flashdeveloper that uses 90-100% CPU. The same "BLING BLING" running on the same machine/browser done by an other flashdeveloper uses around 50% CPU ... Bla bla and no standardized tests.
- tomlin 16y ago> Bla bla and no standardized tests. You mean like anything else? Thank you for admitting you didn't have a point. Most people can't do that.
- BoppreH 16y agoA simple HTML5 demo ran many times slower than a much more complex Flash demo. And the HTML5 one was made by people who are trying to convince everyone to follow them. Do you really think their code is that bad?
- lancer383 16y agoI found it to be pretty interesting. I tend to fall on Apple's side when it comes to not wanting to be forced to support a technology that it is against. That being said, seeing the CPU usage on these simple HTML5/JS games was a bit shocking - no idea if that is due to sub-standard coding, or if it's inherent in JS, but it seems to blow a hole in the "Flash is a resource hog" argument. I am wondering if better developer tools for creating graphical HTML5/JS and/or JIT compilation will help with this. Clearly an iPhone is capable of amazing things graphically, but that's all been on the native app side.
- technomancy 16y ago> I tend to fall on Apple's side when it comes to not wanting to be forced to support a technology that it is against. How is that Apple's side? Allowing something to be installed is not by any means the same as being "forced to support" it.
- lancer383 16y agoApple does allow Flash to be installed on Mac OS X, and actually includes it with the OS. Right now there is not a way to "install" something on iPhone OS that would then become available to Safari and other apps. To do that, they'd have to build a plug-in architecture for iPhone OS.
- Qz 16y agoThat kind of CPU usage in HTML5/JS games is common, even on higher end systems.