7 ms·
The conflict is that in the real world, people have momentum. They take a bit of time to change their velocities. In video games, we are accustomed to sprites
by corysama 10y ago
The conflict is that in the real world, people have momentum. They take a bit of time to change their velocities. In video games, we are accustomed to sprites that can instantly change velocity and sometimes go from motionless to moving significant distances in a single frame.
The publisher wanted both simultaneously. They wanted the human player character to instantly change direction in response to controls. But, they also wanted the character to move like a semi-realistic human who has momentum and takes a while to change directions instead of like a sprite that instantly changes direction. :/