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Here's a thought: If and when a kid wants to make in-game purchases using real money, allow them to earn that money through real-world work: housework, chores,
by godson_drafty 10y ago
Here's a thought: If and when a kid wants to make in-game purchases using real money, allow them to earn that money through real-world work: housework, chores, etc. That way they can get a real sense for how valuable the purchases really are to them.
You might even offer a choice: Here, take this $5 bill or I can spend the $5 for you in the game.
- jpalomaki 10y agoGoogle and Apple should add this feature to their platform. Kids could decide if they want to spend their hard earned money on inapp purchases or in store (via Apple Pay).
- jay_kyburz 10y agoYoung kids don't have impulse control. Event most young adults can save from week to week. If the in app purchase is in front of them now, and they have cash in the account, they will spend.
- kahrkunne 10y agoNot for all kids. My 10 year old brother has no problem with these things. I wouldn't be surprised if having some sort of financial responsibility from a young age greatly limits this behavior.
- LoSboccacc 10y agoeh, the freemium model isn't just based on impulse buy, the deepth and width of constant manipulative psychological tricks they use will eventually break them.