2 ms·
I understand the sentiment but the best game I ever made was done in exactly the opposite way. So I don't know if it is the best way, unless maybe you are maki
by georgeecollins 10y ago
I understand the sentiment but the best game I ever made was done in exactly the opposite way. So I don't know if it is the best way, unless maybe you are making a sequel.
Chris Taylor used to say the "game is the design document." There is obviously a lot of problems with that approach. But I have also seen terrible results from teams who plan on paper and neglect the reality of the work product.