4 ms·
I guess you're not old enough to remember the original Quake, released with a shareware license where the first episode was free. Someone will probably come alo
by etherealmachine 10y ago
I guess you're not old enough to remember the original Quake, released with a shareware license where the first episode was free. Someone will probably come along and shake their fist at me, but if Quake isn't old-school, I don't know what is.
- swivelmaster 10y agoI'll shake my fist :D Id software pioneered the shareware model in 1990 with Commander Keen, six years before they used it in Quake. In fact, Keen, Keen 4, Wolfenstein 3D, and Doom all used a three-episode shareware structure where the first episode was free and the rest were considered the "full version." Doom 2 did not use this structure because Doom itself was a good enough advertisement for it. id then used it again in Quake, but fully broke from it with Quake 2, which just had a demo with a few levels.
- flukus 10y agoThis is the oldest I can think of, 1989 - Hugos House of Horrors: https://en.wikipedia.org/wiki/Hugo's_House_of_Horrors https://en.wikipedia.org/wiki/Hugo's_House_of_Horrors
- fsloth 10y agoID most certainly did not pioneer the shareware model. Shareware as a model is nearly as old as the personal computer. https://en.m.wikipedia.org/wiki/Shareware https://en.m.wikipedia.org/wiki/Shareware
- PhasmaFelis 10y agoTechnically correct, but the specific Apogee model of shareware (one free episode, two or more commercial episodes) was much more successful than the original model of distributing everything for free and politely asking people to pay for it; it was pioneered by Id's publisher Apogee.
- fsloth 10y agoAh, good point. I stand semi-corrected :)
- j2kun 10y agoCommander Keen games were a staple of my early video game experience.
- godzillabrennus 10y agoNo reason to stop now: http://store.steampowered.com/app/9180/ http://store.steampowered.com/app/9180/ They are available through steam.
- wapz 10y agoWow! I have to go back and play through these games. I really do wonder how hard the games will feel now that I'm a grown adult..
- qwertyuiop924 10y agoAs a new player who tried these games... they don't hold up. I'm sorry, but without the nostalgia, it just isn't fun. Technically impressive? Yes. But not fun. Personally, I don't think any of id's pre-DOOM games hold up well. But that could just be me...
- PhasmaFelis 10y agoNot Id, but Apogee, pioneered "the Apogee model" of shareware with the Kroz trilogy in 1987. Apogee published Id's Commander Keen and Wolfenstein games.
- sien 10y agoWhich is playable on the internet archive at https://archive.org/details/1990SuperKrozTrilogy https://archive.org/details/1990SuperKrozTrilogy
- npongratz 10y agoI thought of Kroz immediately when I saw yesterday's Unscii submission: https://news.ycombinator.com/item?id=13185932 https://news.ycombinator.com/item?id=13185932 http://pelulamu.net/unscii/ http://pelulamu.net/unscii/
- swivelmaster 10y agoAh, yes, I forgot about this! Thanks for the correction!
- fsloth 10y agoQuake is referred to as 'old' now? But it came out only - oh darn, two decades ago. Man there are young adults there for whom real time 3D graphics on the PC have existed through their whole life. Ok, I feel older now :)
- deleted 10y ago[deleted]
- fb03 10y agoWhenever and wherever someone mentions Quake 1, there will be fists being shaken and bumped! frantic, fluid gameplay, even on lousy hardware (heck, I started quaking on a 486 dx2 66 and it ran quite okay at 320x240), insane difficulty, clever map design and lots of secrets to be found... seriously, that game was soo frigging amazing. Don't even get me started on multiplayer... although we old folks have played our share of deathmatches on Doom/Doom2 (Dwango, anyone?) or Duke Nukem 3D, it was really Quake 1 (together with the booming Internet) that started this whole frenzy. And oh boy, then QuakeWorld came and made it really playable at 300ms+ pings (28800 bauds dial-up!), then we got mods like Team Fortress, and from there it escalated. o/ fistbump and thank you for the trip down the memory lane.
- matwood 10y agoCan I just say hell yeah! Original Quake was awesome, then Quake World made dial up tolerable when playing online. Quake was also one of the very early high rez OpenGl games. I remember getting my first 3dfx Voodoo card and realizing at that moment that it was a turning point in gaming.
- fb03 10y agoDude, I got my 3dfx Monster 3D card, which could do glorious bilinear filtered 640x480@16bpp Quake 1, using a wrapper called Glide, remember that? The funniest thing about that card was that it only could do 3D graphics, so you still needed a 2D video card for normal video output. Monster 3D came with a short vga-vga cable which you used to connect your 2D card's video output to the Monster 3D, and then its own video output to your actual monitor. When you ran something using 3D, it simply took over your monitor and shut down the previous card's signal eheheh Good times!