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> Maybe Valve, Microsoft, Apple? Google even? I believe Amazon uses CryEngine for Lumberyard. Amazon must have given them a deal so bad that they end up bankru
by doctorpangloss 10y ago
> Maybe Valve, Microsoft, Apple? Google even?
I believe Amazon uses CryEngine for Lumberyard. Amazon must have given them a deal so bad that they end up bankrupt if the software isn't adopted.
More cynically, it's a deal structured to ruin them and make them cheaper to acquire. I don't think that's the case though.
- duskwuff 10y agoThat is, assuming that anyone actually uses Lumberyard/GameLift. (Do they? Can anyone name a nontrivial game?)
- izym 10y agoNontrivial games take time to make.
- Lievelingsduif 10y agoWhile yes it takes a lot of time to make a game the indie scene isn't interested simply because of unity's dominance. The AAA scene is using their own engines or the unreal engine. While you can switch engines when creating a new game the incentive isn't there when you either already have licenses for the unreal engine and a small army of programmers who have mastered it. People were expecting a shit to Unreal when they decided to make it free for education/take a 5 % cut. This shift hasn't happened...
- duskwuff 10y agoFair point. Still, it's been nearly a year. Has anyone so much as announced a Lumberyard game, even?
- doctorpangloss 10y agoI believe the game Streamline, released November 18th, is built with Lumberyard and makes use of its Twitch integration. This game's studio had support from Amazon. https://steamdb.info/app/252850/graphs/ https://steamdb.info/app/252850/graphs/ The game was free until November 18th 9am PST, so the current active ~100 daily players is more representative of its success.