4 ms·
IIRC california if you don't use company assets, side projects are yours. Speaking of, I'd like some collaborators to help with my side project "Terra Plant":
by lowglow 10y ago
IIRC california if you don't use company assets, side projects are yours.
Speaking of, I'd like some collaborators to help with my side project "Terra Plant": https://baqqer.com/collaborate https://baqqer.com/collaborate
- JshWright 10y agoI recall that as well... Mostly from reading it 90 seconds ago in the linked article ;)
- hyperopia 10y agothen he saved some people some clicks ;)
- mikepavone 10y agoIf you read the full article, it covers the law in California which has three tests. Two of those tests are straightforward (company time and company equipment), but the third (related to the company's business) is less straightforward. My impression as a non-laywer is that the courts will probably take a somewhat narrow view of that third test, but the actual language in the law is pretty vague and some companies are involved in many fields. EDIT: May be a bit less narrow than I thought. This [1] journal article cites some relevant case law. [1] https://digital.law.washington.edu/dspace-law/bitstream/handle/1773.1/1169/8wjlta79.pdf?sequence=4 https://digital.law.washington.edu/dspace-law/bitstream/hand...
- KallDrexx 10y agoI think he is too dismissive of company time though. Company time is very straightforward only if you work 9-5, but a lot of companies let developers work flexible hours and work from home, which I think makes company time less straight forward. Then when you add on call or emergency work you have to do off hours or on weekends (even once every 6 months) it makes the idea of "company time" even more vague.
- walshemj 10y agoand pretty much all developers are salaried so the concept of 9-5 doesn't apply
- abritinthebay 10y agoTrue, but there's an important caveat that they go over in the article: it must not be "related" to your current company. If that's Google, Apple, or Microsoft... related is a LOT of topics. Also say you're a games programmer - better not code up a hobby game in your spare time and sell it. ... and so on.