4 ms·
From the network tab of Chrome developer tools: AngryBots11.wasm GET 200 webassembly.org xhr UnityLoader.js:187 11.9 MB 54.38 s GitHub.com AngryBots.mem G
by runejuhl 10y ago
From the network tab of Chrome developer tools:
AngryBots11.wasm GET 200 webassembly.org xhr UnityLoader.js:187 11.9 MB 54.38 s GitHub.com
AngryBots.mem GET 404 webassembly.org xhr UnityLoader.js:72 5.6 KB 172 ms GitHub.com
AngryBots.memgz GET 200 webassembly.org xhr UnityLoader.js:47 314 KB 1.30 s GitHub.com
AngryBots.wasm.mappedGlobals GET 200 webassembly.org xhr AngryBots.js:279 3.1 KB 250 ms GitHub.com
AngryBots.datagz GET 200 webassembly.org xhr UnityLoader.js:47 36.3 MB 2.9 min GitHub.com
HWStats.cgi POST 200 stats.unity3d.com xhr AngryBots.js:6595 149 B 3.80 s Apache/2
Just shy of 50 MB all in all.
- corysama 10y agoKeep in mind this is built in Unity. It's difficult to make even trivial native apps in Unity in less than 25 megs.
- onion2k 10y agoThe Unity WebGL engine is about 5MB gzipped. You won't get a web export smaller than that, but you shouldn't need 20MB of assets on top of it for a small game either.
- bhouston 10y agoFor a point of reference, Three.JS's source code hovers around 100KB gzipped, sometimes more, sometimes less. That is a factor of 50x difference.
- greggman 10y agothree.js doesn't have 1/50th the features of unity. three.js is great and ive contributed to it but a game engine is a lot more than just a renderer.