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I don't see this mentioned in the article, but I think the author makes the assumption that his Chinese company would have been more reliable / more experienced
by shortstuffsushi 10y ago
I don't see this mentioned in the article, but I think the author makes the assumption that his Chinese company would have been more reliable / more experienced and would not have made these sorts of mistakes (which could be accurate, don't know the two companies). Imagine the setbacks his company had, except then add the delay of cross ocean (air or ship) shipping. Unless things had gone perfectly with the Chinese company, they may still have gotten a faster turn around having it in the US. He mentions in a comment here that they're thinking about doing a second batch overseas, I'm curious to see the turnaround on that.
- jhchen 10y agoThe author is making an assumption but it is not uninformed. In the comparison list he wrote "I had printed games in China before, and have a good relationship with the company we used." I'm assuming things went reasonably well if relationships are still good.
- shortstuffsushi 10y agoIndeed, and I don't mean it to come off that way. I'm sure in that time he experienced some distribution hiccups as well, so weighing that against his experience here, he must still be finding that the Chinese company will provide a better outcome (since he's still talking about printing with them in the future).
- JPTeasdale 10y agoThe first game I made, I used AdMagic. A US based company that prints in China. They were a pleasure to work with, and have a lot of experience with Kickstarter companies, but questions went from me -> them -> factory -> them -> me. The loop took at least 24 hours. Since we were in the Christmas Crunch, this was a consideration. Also, after we sent the check, I found out AdMagic also has US centers. I've been kicking myself for a year over this one.