5 ms·
It's not very far along, unfortunately. While my vision stayed intact over the course of the project, the specifics changed, and I've changed my approach a few
by hannobraun 10y ago
It's not very far along, unfortunately. While my vision stayed intact over the course of the project, the specifics changed, and I've changed my approach a few times. Every time that happened it basically reset the progress. I'd guess it would take me a few months at most to get to the same state, if I had to start from scratch. Someone with proper tools (like a game engine, which I didn't use) could be much faster.
What's there right now are basic 2D graphics, a user interface based on an in-game console (designed as a prototyping tool; we planned to replace it with a proper UI), some buggy beginnings of a mouse-based interface, networking code (client/server; the clients can see each other in the game), and some basic physics.
When you connect to the game, you start in orbit above a planet and can use the in-game console to execute commands that change your orbit. You can't really do much else other than fly around. So there's not really any game play or anything interesting to do, really.
If we had continued development from there, we could have started adding some real game play pretty much right away, but to get the basics right would have required a lot of iteration, and we would have been weighed down by all the technical infrastructure that was already there. Plus, none of that technical infrastructure was very polished, so it would have required a lot of updating and rework along the way.
So yeah, still years of work ahead, I suppose.