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In the gaming industry, there is recently a large pool of low-skill workers graduating from game specialty schools. But, that wasn't the case ten years ago. W
by corysama 10y ago
In the gaming industry, there is recently a large pool of low-skill workers graduating from game specialty schools. But, that wasn't the case ten years ago. We had to hire whoever we could find with skills and (not just with) interest in working in gaming.
There has never been a large enough talent pool of highly skilled people working in gaming. We still need to find them all over the world. Europe and Russia have a lot of very smart, underpayed devs. Every visa worker I've worked with has been very skilled, loved living and working in the US, and most were trying to become highly skilled, highly paid, highly-tax-paying citizens of the US.
Before the inevitable "you'd find more people if you paid more", I've seen the numbers of many, many games. 90% of the non-marketing budget goes to non-management devs already. Games are notorious for being difficult to be profitable already. Customer awareness is the biggest challenge of profitability. So... if you have any suggestions on where to get more money to pay devs, I'd love to hear them.