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The people who make film/game soundtracks need a LOT of ram, and fast disks, because they're using terabytes of samples in each project. Also massive has pretty
by JonnieCache 10y ago
The people who make film/game soundtracks need a LOT of ram, and fast disks, because they're using terabytes of samples in each project. Also massive has pretty low requirements.
The main gripe musicians have with apple is the new OSX breaking their setup every year. The sandboxing in el capitan was particularly disastrous.
- givinguflac 10y agoIt sounds like you're basing this argument on hearsay and not personal experience (shocker.) I have various audio setups with different macs and interfaces and no OS update has broken anything with my setups since 10.6 era.
- SyneRyder 10y agoI don't think that's fair. Even major audio companies were warning customers not to upgrade to Sierra for months due to compatibility issues. Here's iZotope's page about compatibility with their audio plugins - if you bought it more than a couple of years ago, it won't work on Sierra: https://www.izotope.com/en/community/blog/product-news/2016/08/operating-system-news--macos-sierra-and-izotope.html https://www.izotope.com/en/community/blog/product-news/2016/... Personally I had to spend a few hundred dollars upgrading my audio software that worked in Mountain Lion so it would run on El Capitan. I'm still running into a few glitches in places.
- jeremyhu 10y agoThat page indicates what versions of those plugins are certified by the vendor to run on Sierra. That doesn't mean that older versions won't run, it just means they haven't been certified to do so. I've been running software on Sierra that is only certified by the developer for Snow Leopard through Yosemite, and it still runs just fine for my needs. Apple puts a lot of effort into binary compatibility.
- 7Z7 10y agoMy personal experience disagrees with you. Waves, Native Instruments, and others, have had various issues over the years with OS X upgrades. I have projects spanning several years that forced me to wait a revision or two before upgrading to ensure they would continue to load and mix down as intended.
- 7Z7 10y agoThat's fair. I definitely have done a lot of sample-based and multi-track audio work and again have never hit that limit (on this MBP). However I do agree that if you rely on 3rd-party plugins there is a crapshoot every year as to how long you have to wait before compatibility reaches 100% and you can upgrade your system without breaking previous mixes or set ups.
- danielhooper 10y ago> because they're using terabytes of samples in each project. This is beyond hyperbole.
- zmarty 10y agoNot true, I work with projects where each minute of video is 8 GB. Multiply that with 100 or 120 and you are pretty much at 1 TB.
- madeofpalk 10y agoJust a wild idea here, but maybe a laptop isnt the best solution for you?
- deleted 10y ago[deleted]