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I just love Game Maker's Toolkit, if you haven't watched it and love videogames, you should. Even if you don't like videogames, but you are creating experience
by rsoto 10y ago
I just love Game Maker's Toolkit, if you haven't watched it and love videogames, you should.
Even if you don't like videogames, but you are creating experiences for other people, you should understand what's behind a videogame.
- joshschreuder 10y agoI agree. I kind of collect channels that do these sorts of videos, here's some of my favourites: - Ahoy, particularly Retro Ahoy (https://www.youtube.com/playlist?list=PLOQZmjD6P2Hk9m-sEG_fouQrtzjOC3-pQ https://www.youtube.com/playlist?list=PLOQZmjD6P2Hk9m-sEG_fo...) - Game Array (https://www.youtube.com/channel/UCIr5cIzrkBIOwMCxJVJOx7Q https://www.youtube.com/channel/UCIr5cIzrkBIOwMCxJVJOx7Q) - Sunder (https://www.youtube.com/playlist?list=PLHKJTKyEfjmGegraWzCJYjbJYnIbOHi-y https://www.youtube.com/playlist?list=PLHKJTKyEfjmGegraWzCJY...) - snowmaN (https://www.youtube.com/playlist?list=PLrSZDOvRCmRBLuY5_DPZ0xqdMonjbNjZ_ https://www.youtube.com/playlist?list=PLrSZDOvRCmRBLuY5_DPZ0...) - Satchbag's Goods (https://www.youtube.com/channel/UCShqXc61KTV5NgGKDq7Fz6g https://www.youtube.com/channel/UCShqXc61KTV5NgGKDq7Fz6g) - Gameological Dig (https://www.youtube.com/channel/UC3yMe49zMo6lKhLNZmIg_yw https://www.youtube.com/channel/UC3yMe49zMo6lKhLNZmIg_yw) - RagnarRox (https://www.youtube.com/channel/UCFg9-S0cfu3UvBYuSNFT9hQ https://www.youtube.com/channel/UCFg9-S0cfu3UvBYuSNFT9hQ) - Turbo Button (https://www.youtube.com/channel/UCWPTiFpzm8559H-9Err59gw https://www.youtube.com/channel/UCWPTiFpzm8559H-9Err59gw) - Innuendo Studio (https://www.youtube.com/channel/UC5fdssPqmmGhkhsJi4VcckA https://www.youtube.com/channel/UC5fdssPqmmGhkhsJi4VcckA) Please let me know if you have any more for me to check out :)
- shalmanese 10y agoErrant Signal: https://www.youtube.com/channel/UCm4JnxTxtvItQecKUc4zRhQ https://www.youtube.com/channel/UCm4JnxTxtvItQecKUc4zRhQ
- CM30 10y agoSeconded this suggestion. I'd especially recommend his Boss Keys videos, especially if you're interested in the Legend of Zelda franchise and how it's changed over time.
- vanderZwan 10y agoOne of the great insights in the Rules of Play[0] (which is a great book but has some frustratingly fundamental issues because it uses a very naive interpretation of semiotics as its first principles), is that games have their own sense "aesthetics" compared to film, photography, or other art-forms before it. Like film and photography in the last century, we're still figuring those out. But what is clear is that the main aesthetic experience revolves around the interactive loop a player has with a game. This is different from, say, the interaction with a painting. In short: the aesthetics of games are fundamentally based on the aesthetics of interaction. And therefore much more broadly applicable than just a game-context. This is why many interaction design studies have a game design course (I gave a few when was an adjunct IxD teacher at Malmo Uni). Other than being a bit of self-indulgence of the professors, that is. [0] https://en.wikipedia.org/wiki/Rules_of_Play https://en.wikipedia.org/wiki/Rules_of_Play
- hellbanner 10y agoI love the book and great summary about aeshetics of interaction. I like how they separated mechanics, interface & social context. Curious what fundamental issues you had with the book?
- vanderZwan 10y agoTheir interpretation of meaningful play and how they interpret the whole meaning-from-signs thing, which is a ridiculously banal interpretation of semiotics. I'm not even a philosopher proper but they're really out of their depth there; I suspect that they were trying to prove a point (that game design should be taken seriously) and cherry-picked philosophical interpretations for their needs.