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Intrinsic: An Open-Source, Cross-Platform Vulkan Game Engine
- swsieber 10y agoCached copy: http://webcache.googleusercontent.com/search?q=cache:a-ZEjYAwxRsJ:www.intrinsic-engine.com/+&cd=1&hl=en&ct=clnk&gl=us http://webcache.googleusercontent.com/search?q=cache:a-ZEjYA...
- corysama 10y agoalso https://github.com/begla/Intrinsic https://github.com/begla/Intrinsic
- tubs 10y agoJust having taken a very quick look through the source, you should not really be doing individual memory allocations per-resource.
- deleted 10y ago[deleted]
- floopidydoopidy 10y agoIs Visual Studio truly a requirement? If so, no thanks.
- MildlySerious 10y agoIsn't VS the way to go for building the Windows version for many projects? Are there ways around it?
- floopidydoopidy 10y agoBecause it says 'Cross-Platform' and is anything but with that requirement.
- cma 10y agoIt says it is early and linux support is coming soon. It is open source, so you can help speed up the linux support.
- RayDonnelly 10y agoMost games developers won't touch GPL3, why not LGPL? Also should games engines really have *Player.cpp/.h files?
- ktta 10y agoFrom the home page: OPEN SOURCE Intrinsic is available to the public domain under the GPL v3. If you’re interested in licensing Intrinsic for your commercial or closed-source project (without the restricitions of the GPL), just contact me.
- floatboth 10y agothat's... a weird usage of the words "public domain" also for some reason Qt is listed as a "proprietary" dependency in the readme
- RayDonnelly 10y agoFurther, linking PhysX to GPL3 is not possible.
- ovao 10y agoI agree, I think there's some confusion as to what "public domain" means in this context. This project is open source software, but not public domain software.
- ktta 10y agoThat's maybe because, since he's also selling commercial license, Qt must be paid for(Qt is only LGPL/GPL for OSS). Some people refer to anything not "completely" free to use, as proprietary. It funny because his software would be "proprietary" in case that's what he actually meant.
- BoorishBears 10y agoLinux section says it's coming soon. Android says almost the same in even less certain terms. OSX not even mentioned. VS based builds. Is this really cross platform?
- executesorder66 10y ago> OSX not even mentioned. That's because OSX does not support Vulkan. But yeah, I hate it when projects claim to be cross-platform but what they really mean is "hope to be cross platform one day"
- erichocean 10y ago> OSX does not support Vulkan https://moltengl.com/ https://moltengl.com/
- chme 10y agoSo the right way to say it would be "Apple does not support Vulkan".
- ovao 10y agoIs it really accurate to describe this as a "Vulkan implementation", or would it instead be considered a "Vulkan wrapper/translation layer"? It appears to be the latter: MoltenVK is an implementation of Vulkan that runs on Apple's Metal graphics framework.
- irascible 10y agoIntrinsic Alchemy was the name of a graphics api in the 90s.. might want to beware of tm.
- speps 10y agoA game engine is mostly tools, foundations (containers, serialisation), gameplay frameworks (entities, components, AI). This is not a game engine by my definition if it's marketed as "Vulkan only". Also, I have the feeling that every game should look different and have its own art direction, being able to switch the whole rendering pipeline is essential. Why not contribute to bgfx[1] really? It's a "Graphics API", not a "game engine"... [1] https://github.com/bkaradzic/bgfx https://github.com/bkaradzic/bgfx