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Canadian pilots no longer have to fly real aircraft to keep valid licences
- drittich 10y agoSome relevant links: http://www.tc.gc.ca/media/documents/ca-publications/9-LRA-e.pdf http://www.tc.gc.ca/media/documents/ca-publications/9-LRA-e.... http://www.rcinet.ca/en/2016/10/04/pilots-licence-simulator-fly-regulation-change/ http://www.rcinet.ca/en/2016/10/04/pilots-licence-simulator-... I would love it if a developer involved in Transport Canada approved simulator software could comment.
- raverbashing 10y agoSimulators are not the problem for renewal, they get increasingly better with time. The problem is relying on automation instead of real piloting skills I trust much more a pilot practicing manual flying in a simulator than doing real flying in "Children of Magenta" mode
- tobych 10y agoFor those like me who, though not a pilot, enjoy watching Aircrash Investigation and similar programs, and finds the investigations and findings inspiring/sobering/educational as a software engineer, and like me weren't aware of the "Children of [the] Magenta" phrase, this article and audio piece [1] looks a good place to start. The phrase was used in a 1997 presentation - available publicly [2] - by American Airlines captain Warren Van Der Burgh, who said that (quoting the article's summary of his words): "The industry has turned pilots into “Children of the Magenta” who are too dependent on the guiding magenta-colored lines on their screens." He makes his case with some very funny lines, too. Quite the humorist: "I got stuff to worry about, don't I. Heads up stuff. It's probably not a good time to be typing." [3] immediately precedes his explanation of the phrase. [1] http://99percentinvisible.org/episode/children-of-the-magenta-automation-paradox-pt-1/ http://99percentinvisible.org/episode/children-of-the-magent... [2] https://youtu.be/pN41LvuSz10 https://youtu.be/pN41LvuSz10 [3] https://youtu.be/pN41LvuSz10?t=510 https://youtu.be/pN41LvuSz10?t=510
- ghaff 10y agoIt's an area of ongoing research as well, e.g. the Humans and Autonomy Lab at Duke. (Missy Cummings, who is the director of the lab, used to be a Navy fighter pilot.) I expect we'll hear a lot more on this topic. Assuming you're at all skeptical about the timeframe for full automobile driving automation, it seems a certainty that we'll have a (significant) period when stuff works most of the time--until it doesn't. And, given that lots of people drive distracted today, what's it going to look like when the car can drive down the highway most of the time on its own?
- drittich 10y agoIsn't this a false dichotomy, e.g., shouldn't it be "The problem is relying on automation in addition to real piloting skills"? Look at the space program, for example. Extremes of forces and very short windows for decision-making have moved spaceflight in the direction of automation for most mission critical moments. The data that feeds in-flight automation is the same that feeds simulators, so I am not sure where the difference lies in your differentiation between the two. I can see a point where doing everything by software rather than human is safer and makes the most sense (see the direction Tesla is taking us), and at that point there will be no issue. But that is not the case now.
- raverbashing 10y agoI don't see your point > The data that feeds in-flight automation is the same that feeds simulators The problem is when the data sources fail, like in AF447. Or when you have people crashing an airplane in perfect weather, like Asiana Airlines 214 in San Francisco Yes, automation makes things easier, but they fail eventually. And when it fails you have to fly it manually (or with a lower level of automation). But some modern pilots are incapable of doing that.
- drittich 10y agoWell, I am not arguing for or against automation (although ultimately as an optimistic programmer I land very much in the for camp.) What I am saying is that simulation time alone is not good enough. Nor is flying-only time. Both are needed, and for different reasons. Sure, time spent in automation mode in the air is not incredibly useful. But it is reality, and enduring that, only to have to take manual control in a panic after 8 hours of boredom is something I don't see simulators re-reproducing very well any time soon.
- raverbashing 10y agoYou don't put the pilot in an 8h training flight. You train for specific failures in different situations in a simulator (take off/cruise/landing). And you're right, there's no training for "doing nothing" for 8h and then having an issue Level of automation you're using has nothing to do with flying on a simulator or an actual plane.
- mymuss 10y agoWhat you're saying is absolutely correct but it has nothing to do with the issue being discussed in the linked article. You can fly in a real aircraft for hours doing nothing but twisting autopilot knobs. OTOH you can practice basic airmanship skills in a sim. EDIT: sorry, I realized that you were basically saying the same thing.
- swingbridge 10y agoSimulators are great for training on emergency scenarios that can't easily or safely be done in a real airplane, or practicing and learning new avionics or systems but they shouldn't be a substitute for real flying experience. This is a bad decision.
- annerajb 10y agoAs a pilot that is learning. Why can't a simulator recreate the real flying experience? Especially on this fly by wire aircrafts?
- drittich 10y agoCompletely putting aside the question of the quality of the simulation of the aircraft and physics involved, one possible reason is that simulations can remove extreme emotions from the equation. The pilot knows they won't die in the simulator if they make an error. (This can be both a positive and negative gain.) To take it to the extreme, would you be willing to attempt landing a real 747 solo, having only ever flown using simulators?
- venomsnake 10y agoI will be willing to do it. I won't be willing to be present in an aircraft while someone elae does it. Not because I am a pilot - just I am ok with dying from my own mistake.
- rsync 10y ago"I was just settling down with my book and I felt the airplane do a very odd maneuver. We could feel the airplane doing something very significant and abnormal."[1][2] Human brains are amazing things that, with no special effort - only practice and repetition - can combine a huge number of disparate inputs to synthesize the "feel" of something. The airplane is a physical thing and it has "a feel". A good pilot (or jockey or surgeon or fighter or truck driver) has a tremendous amount of stored information and experience related to "the feel" of what they are doing. We would be vastly worse off (and less safe) if we discounted that human ability and fooled ourselves into believing that simulation can ever match the experience of doing a thing in the physical world. [1] http://jalopnik.com/5629528/how-i-saved-a-747-from-crashing http://jalopnik.com/5629528/how-i-saved-a-747-from-crashing
- dleslie 10y agoI built one of these certified simulators; they are not what you will find at most people's desks. We built a cave with a large number of 120Hz 1080 projectors custom modified to sync in tandem to shutter glasses, and used a medical device for sub-millimeter head position tracking. The cockpit was an actual, decommissioned helicopter with working interfaces. It was an incredible experience to build and operate; I never did stick around for the final install, which was going to mount the cockpit onto a platform capable of rotating and lifting in a variety of crazy ways.
- annerajb 10y agoWhat is the purpose of the head position tracking? Did the aircraft you build the simulator for has some sort of advanced HUD that always shows correctly no matter the position of the pilot head??
- dleslie 10y agoSo it would feel real; you could look out the side window, or shift your weight to look around trees or to get a better view down the side of the helicopter. I work in VR now and honestly nothing comes close to the experience we built.
- fit2rule 10y ago>I work in VR now and honestly nothing comes close to the experience we built. This is an interesting statement, because in all the wide sphere of points where VR can be applied, it seems to me that the only place of any 'validity' or .. true social value .. (i.e. not gaming/entertainment) .. is in the realm of training for high-performance/life-critical operator scenarios. Which is not to say that these things can/can not be gamified - but perhaps that the end result of such a stringent effort by society to apply VR technology to training and simulation of otherwise-life-threatening roles/responsibilities/duties is that it all becomes a bit of a game. What I mean to say is, why is there such a gap between "work in VR" and "built serious simulator system", in your opinion?
- afarrell 10y agoIt would be nice if we had either public driving simulators or classes that you could use to improve your driving and response to erratic other drivers. I suspect that the lack of this deliberate training is one reason why driving is much more dangerous than flying. Back when I owned a car, it seemed like all of the classes on driving marketed themselves as either: 1) A totally unchallenging formality that will satisfy the requirements for keeping your license. 2) Training for police to use a car as tactically while being shot at. There didn't seem to be any middle ground for people who just felt like they'd like to reduce their chances of killing a cyclist. I wonder if it would profitable to build an arcade machine and charge people to play a more immersive version of Crazy Taxi, GTA, or some prohibition bootlegger simulator.
- sigstoat 10y agoBridgestone's Winter Driving School comes to mind immediately, http://winterdrive.com/ http://winterdrive.com/ Fundamentally, I think most drivers view driving as just a thing they do, and give no thought to the possibility of improving. So having classes or simulators isn't going to help, because they wouldn't take advantage of them.
- userbinator 10y agoSo having classes or simulators isn't going to help, because they wouldn't take advantage of them. ...unless it becomes a requirement for a license.
- ghaff 10y agoThere are advanced driving classes that people take but they're not really aimed at being a "safer city driver." Example: https://bmwperformancecenter.com/school/bmw https://bmwperformancecenter.com/school/bmw The thing is that it's not so much that most people don't know how they could drive more defensively/safer/etc., it's that they're in a hurry, or they're texting, or otherwise aren't carefully monitoring their surroundings.
- drittich 10y agoThat is an amazing idea. I would love it if people were required to spend time in driving simulators practicing spin recovery, emergency braking, etc. This is totally doable and could have a huge impact on accident statistics. It's also a much better way to validate drivers' reaction times and decision-making ability as they age.
- cm2187 10y agoI was under the impression that 95% of the time, the pilot sits in the cockpit doing nothing, other that watching the autopilot by a clear sunny day. Whereas in a simulator the pilot is busy practicing challenging environments. I am not qualified to have an opinion on whether a pilot can do simulators only but intuitively, an hour of simulator seems to be worth more than one hour of real life flight.
- drittich 10y agoSure, they are both valuable, and simulators will let you practice things you never want to happen in real life, so you can be prepared. The issue is that simulators are being treated as if they can completely substitute for real flying experience. E.g., the mere fact that you may be bored most of the time in a long flight can affect how you perform during the 5% where you really need to be present.
- adamfeldman 10y agoAmerican B2 bomber pilots practice 14+ hour long-endurance missions in simulators before they're ever allowed near a real ($2B+) aircraft
- ghaff 10y agoI suspect though that knowing you're being tested in a simulator, even if it is a boring long-endurance mission, could still affect how you think about it and approach it.
- wired8 10y agoMy father is a flight instructor in New Zealand, he said simulator use there is credited towards yearly flying hours. The only difference I can see between a modern simulator and the real thing is lack of consequence.
- clarry 10y agoIs CAE a major player among flight sim companies? Because in that case, there's clear economic incentive in making simulator training accepted.. first in Canada, with the hope that other countries will follow. Big company will get a good chance to export their product.
- nas 10y agoYes they are. For military and commercial aircraft.
- trelliscoded 10y agoIt seems to me that the #1 way to predict pilot performance in emergencies is whether the pilot has encountered the emergency before and lived. If so, running the pilot through the most scenarios possible in a given unit time would seem to be a good strategy to train pilots, and simulators would increase the rate of scenarios per unit time versus a real aircraft. However, you can't get away from actually flying a plane. There's little things you don't practice in the simulator, like making sure you have your handheld VHF radio, checking for water in the fuel tanks, and how to balance cargo, that you'll never learn in front of a computer screen. If it's anything like network administration, I'd say something like 20% real experience vs 80% simulated might be a good mix. People who favor just one or the other lack performance under adverse circumstances compared to admins who do both, I've noticed.
- jt2190 10y agoAh politics. It appears that this story is really about getting more funding for flight time for aviation inspectors. From TFA: > Many of Transport Canada’s aviation inspectors, some of whom are licensed pilots, are not able to keep their licences current because Conservative spending cuts imposed in 2011 curtailed their ability to fly government aircraft. He believes the department changed the rules to ensure federal aviation inspectors maintain the proper credentials. > A CFPA survey of licensed aviation inspectors, conducted in April, found that about half have not been assigned flight training for more than a year and one in 10 has not been assigned to flight training for up to 10 years or more. > “With the stroke of a pen, Transport Canada has devised a work-around so their own pilots comply with Canadian Aviation Regulations,” Mr. McConnell said. “Aviation inspectors who are pilots are becoming like traffic cops without a driver’s licence. This situation undermines public safety and inspectors’ credibility with the industry they are supposed to oversee.”
- finid 10y agoQuoting Marc Garneau, the Transport Minister: I am sure it has been done based on a serious look at what is important for our pilots to do. Yeah, except fly a real plane to maintain that pilot's license.
- mymuss 10y agoThis article is factually incorrect. Here's some glaring examples: > United States and European Union, which still compel pilots to meet stringent standards to keep their licences valid, including a requirement to actually fly a plane. Not true, at least not in the US. According to 14 CFR 61.56 (i) "A flight simulator or flight training device may be used to meet the flight review requirements of this section" > There is a whole host of skills you don’t exercise in a simulator True, but the opposite is also true. I can think of number of scenarios that can be practiced in a sim but cannot be safely or legally practiced in aircraft. Example of such scenario: engine failure in instrument meteorological conditions. > If you had a heart issue, would you go and see a heart surgeon that hadn’t operated in five years I wonder if Mr. McConnell is aware that every single line pilot who files B787 or A380 today did all their training for that airframe and passed the rating test in a flight simulator. The reality is all airline pilots train in flight sims these day. There is no practical way of doing that in actual aircraft. If one can do all their training and pass the license test in a sim why can't they do periodic flight review in a sim?