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> The hardware problem has been solved, and nobody cares. It's the new 3D TV. I disagree with this: 1) the only VR helmet which is confortable to wear is the P
by renox 10y ago
> The hardware problem has been solved, and nobody cares. It's the new 3D TV.
I disagree with this:
1) the only VR helmet which is confortable to wear is the PS headset which is tied to an underpowered console..
2) The resolution of the screens is still not good enough and it won't be good enough until you can read confortably text using VR glasses which will allow new use case..
3) a good VR helmet should have a camera to allow you to interact with the real world without taking off the helmet and currently only the Vive has this camera.
Once all these 3 points are solved and the price of the PC to drive the VR glasses is not too expensive then you could say that the hardware problem has been solved.
And until this point is reached, we won't know whether the VR will be a success or a fad, currently it's only really interesting for 'enthousiast' so success or lack of success of current hardware isn't really an indicator of the future of VR (a bit like smartphones: there were many bad web browsing phone before the iPhone arrived).
As for 3D printing, IoT and hydrogen powered cars: I agree.
- amelius 10y agoVR helmets still have the problem of focus: your focus will always be at infinity, even if the objects are virtually nearby. And this problem causes headaches, and may cause developmental problems with children (who may lose the ability to focus properly in the real world).
- ChrisFoster 10y agoThis is only due to current screen limitations. If someone can pull off a practical light field display, focus and convergence should work together just like they do in the real world. Real light field displays have already been demonstrated [0] [1]. As another example, the hype around Magic Leap seems to be largely due to some novel light field display technology using an oscillating optical fiber as a light field scanner. [0] http://alumni.media.mit.edu/~dlanman/research/compressivedisplays/papers/Tensor_Displays.pdf http://alumni.media.mit.edu/~dlanman/research/compressivedis... [1] http://www.computationalimaging.org/publications/the-light-field-stereoscope/ http://www.computationalimaging.org/publications/the-light-f...