5 ms·
Just started this yesterday. I like some of the new mechanics, multi-tile cities especially. That AI though... declares war on you for no reason. In my first g
by throwaway7767 10y ago
Just started this yesterday. I like some of the new mechanics, multi-tile cities especially.
That AI though... declares war on you for no reason. In my first game, five AI players decided to declare war on me out of the blue within the space of three turns. This was in the early game and there was no obvious reason for it. Some of them didn't even border me, and I was no military threat at that time.
In the second game, I had a city with districts that reached out to the end of my city's border. One of the AIs decided to place a city right next to my border and the very next turn expresses nervousness at my troop buildup near its border. The troops being the units fortifying my city, which were there before it settled its city.
It's like playing against a schizophrenic.
- partycoder 10y agoCertain Civs are more aggressive than others. I remember that the Aztecs in Civ 4 were especially aggressive. Try to not piss them off. After Civ beyond the sword, some Civs would express their aggression in terms of espionage.
- LoSboccacc 10y agoalso Indian with Gandhi, as a shoot out to a bug that goes back to the first game and was the most classic case of unsigned overflow.
- patio11 10y agoNever before has an HN comment caused me to think back over 20 years and say "So much that I never understood now makes sense."
- rjbwork 10y agoYup, my first game the Aztecs were my closest neighbor, and to my southeast. Luckily it was through 2 one block holes in a mountain range so i just set up some archers and let loose. War ended with them giving me a ton of money and a city :D
- partycoder 10y agoNow, against humans... people that pick a Civ with unique military units that require low tech usually have a tendency to declare war early, since those units will provide them with early advantage. Now, war drives your happiness down and production/science goes down with it. Declaring war early might not be a very good strategy unless you know very well what you are doing. Like ganking a civ that everyone is in war with.
- smallnamespace 10y agoIs it possible you ran headlong into the new civ agenda system? http://civ6.gamepedia.com/Leader_Agendas http://civ6.gamepedia.com/Leader_Agendas https://civilization.com/news/entries/diplomacy-gets-a-major-upgrade-in-civilization-vi https://civilization.com/news/entries/diplomacy-gets-a-major... Also, some previous versions of civ make AIs generally dislike civs that are at war, scaling with the number of wars, leading sometimes to a 'pile on' effect.
- Can_Not 10y ago> AIs generally dislike civs that are at war That's the problem. It's like the devs saw "zero tolerance" in US schools and said "what a great idea for a diplomacy system!" Nobody wants that! If an AI settles too close to my city and I declare war, other civs should be willing to acknowledge fault in the offending civ. Casus Belli is important! I don't want to manipulate/game edge-case bugs to get ahead of the AIs, I want functioning and rational relationships. Begging for gifts and friendship betrayals should be a possible surprise, not a "will happen every 30 turns guaranteed". It's not fun, might as well play a regular wargame.
- norea-armozel 10y agoYeah I've seen Quill18 on Twitter mention how much the AI so far builds settlers but never links them to military units. I hope it'll be fixed soon.
- novaleaf 10y agoit's fun to try comming up with plausable arguments as to why the ai is dumb. like "they sent off a bunch of settlers as sacrifical lambs to help delay your aggressive expansion/incursion into their sphere of influence"
- jbob2000 10y agoEvery time a civ game is released, people forget how every previous civ game release has gone. Namely; 1. Release shiny game with bugs and performance issues. 2. Release major update to fix issues. 3. Release a balance and UI tweak patch. 4. Release a free content patch alongside some DLC.
- ttyltrful 10y ago> It's like playing against a schizophrenic Sounds like a good aproximation of real politics
- peeters 10y ago> I was no military threat at that time At least in Civ 5, that's a REASON for Civs to DOW you, not a reason for them not to. Expansionist Civ 5 AIs are opportunistic; they attack what they perceive as weaker neighbours. That's why you never grant them embassies or open borders; so they don't learn that you're not building an army.
- ad-hominem 10y ago> I started a new game of civ six, didn't defend myself, and the AI kicked my ass from here to shanghai. What the hell?!
- ncr100 10y ago"That AI though... declares war on you for no reason." Making their territory great again.