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A big part of the 3DS launch was AR [1][2]. They actually used it in unique ways. They haven't yet gone to head based VR/AR but device level like mobile was pa
by drawkbox 10y ago
A big part of the 3DS launch was AR [1][2]. They actually used it in unique ways. They haven't yet gone to head based VR/AR but device level like mobile was part of the 3DS pitch/features.
[1] https://www.youtube.com/watch?v=43uSXA9qUe8 https://www.youtube.com/watch?v=43uSXA9qUe8
[2] http://www.nintendo.com/3ds/ar-cards http://www.nintendo.com/3ds/ar-cards
- joshschreuder 10y agoDon't know if you own a 3DS, but personally I never used AR again beyond the 5 minutes after unboxing and I got one pretty soon after launch. Is it used in titles in any meaningful way?
- komali2 10y agoI didn't even know the 3DS had AR features and I probably have 300 hours logged at least on it.
- hudell 10y agoWhen it first launched, that's basically all we had to play.
- komali2 10y agoI didn't even know the 3DS had AR features and I probably have 300 hours logged at least on it.
- thedudemabry 10y agoThis is totally not a meaningful use, but one that surprised me when I stumbled across it: Bravely Default, the Square-Enix RPG, had an intro where a fairy crawled out of my carpet and flitted around. I don't remember any more AR in that game, but it was kind of a neat gimmick that I hadn't seen since unboxing the handheld.
- rtkwe 10y agoThey might have made a big deal of it at launch but there's barely any gameplay there and I personally didn't use the AR for more than 10 minutes after I first got the 3DS.