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> * HiDPI does not seem to work as well on other platforms. HiDPI is just a waste of processing power and money anyway. > * Lightroom is a pain to run over wi
by Nullabillity 10y ago
> * HiDPI does not seem to work as well on other platforms.
HiDPI is just a waste of processing power and money anyway.
> * Lightroom is a pain to run over wine or some other tool (and no, Darktable is not there yet)
Sure, but that's an Adobe issue.
> * 1Password still has no linux client
KeePass?
> * I like the iPhone and do not plan to move away anytime soon
> * iOS app builds - not really a problem to keep my old MBP around just for doing builds
Being that tied to your desktop OS sounds like a huge reason to move away from iOS.
- wyager 10y ago> HiDPI is just a waste of processing power and money anyway. You're right, we should all go back to 640x480 CRT screens. After being on HiDPI displays for years, old LCDs are practically unusable. More eye strain, lower max information density, less visually appealing.
- Nullabillity 10y agoOf course you shouldn't take it to that extreme either, but if you need DPI scaling for content to be readable then you're past the point where increasing the density further is meaningful.
- umanwizard 10y agoWrong. I can read the same size text much more easily and comfortably if it's rendered on a higher-resolution screen.
- lmm 10y agoSo make applications that scale appropriately to the screen. The OSX hack of pretending the screen has exactly one quarter as many pixels as it does for certain purposes is clever and looks good on the tiny range of hardware that OSX supports, but it is a hack and not really a sustainable solution for a general-purpose OS (how does it end up looking on a 4k TV? On a high-DPI projector?).
- oneplane 10y agoIt's not really a hack and it's not the way it actually works (unless you have an extremely badly written graphical app and dismiss every OS API). On top of that, it works great on most hackintoshes as long as you use proper supported graphics hardware. TV's, VR headsets, projectors, monitors, it all works fine. The only problem you have is when you get used to it, almost all other operating systems and non-HiDPI displays are utter crap.
- swift 10y agoFWIW, CSS uses a pretty similar hack - CSS pixels are defined in terms of a virtual 72 DPI resolution that does not correspond to screen pixels. In both cases, there are APIs available for DPI-aware apps which want to do something smarter, and the hack has been quite successful in supporting high DPI rendering while retaining backwards compatibility.
- matwood 10y agoI'm sorry, but I'm wondering if you have ever seen a HiDPI screen. No way I'm going back, after getting used to the clarity and less eye strain. I don't really care whose issue LR is. It's a tool really without equal, and it's required for my use case. Keepass is what I would move to, but 1Password is so much nicer. Hopefully they support Linux fully at some point. Why would I move away from iOS? The hardware and software as a package work better than anything on Android I have used, again for my use case. Part of my job is building apps for both platforms. There is no way we would stop doing the iOS version.
- Nullabillity 10y agoThe "clarity and less eye strain" of being unable to use tools that don't explicitly support it without nearly unreadable antialiasing artifacts?
- comex 10y agoYes, that. On macOS, that was indeed a pain, on day 1 in 2012. Four years later, I can't even remember the last time I used an application that didn't support HiDPI properly.