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Unless I'm wrong, the only listed alternatives are both paid and closed source. Xamarin (requires VS Pro) or Appcelerate (requires $480-$1200/year/developer).
by dahdum 10y ago
Unless I'm wrong, the only listed alternatives are both paid and closed source. Xamarin (requires VS Pro) or Appcelerate (requires $480-$1200/year/developer).
- matwood 10y agoI believe Xamarin is now free post the MS acquisition with various parts and pieces even becoming open source: https://blog.xamarin.com/xamarin-for-all/ https://blog.xamarin.com/xamarin-for-all/
- dahdum 10y agoI was actually looking here: https://store.xamarin.com/ https://store.xamarin.com/ Apparently the free version has usage restrictions? I do consider free w/ Visual Studio Pro license not really free. EDIT: The licensing pages are confusing but you're right, my mistake.
- romanovcode 10y agoNo, it's completely free with VS Community (which is also free). And you don't have to pay if your company has 5 or less people working on it. You also have to pay if you have 250+ computers/people employed or your revenue is 1m+/year. Sounds pretty reasonable to me.
- cornflake 10y agoMost of the Appcelerator community i'm in touch with use the free Titanium builds instead of paying for an Appcelerator license: http://builds.appcelerator.com.s3.amazonaws.com/index.html#master http://builds.appcelerator.com.s3.amazonaws.com/index.html#m... Titanium has always been a pretty advanced product however ever since Appcelerator introduced it's licensing/arrow stuff, Titanium (and Alloy) uptake seems to have fallen off a cliff.
- SomeCallMeTim 10y agoOthers have mentioned Xamarin is free and (mostly? entirely?) open source now. See also NativeScript [1]. And TypeScript solves 80% of his complaints. A good linter with ruleset hits most of the remaining 20%. Cross-platform is the way to go in 2016. It's a waste to write in Swift and Java to cover two platforms. [1] http://nativescript.com/ http://nativescript.com/
- oblio 10y agoXamarin is now both free and Open Source.