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Seriously, I LOVED this new Doom. Best FPS I've played since Half-Life 2. So polished, and straight up FUN. Incredible level design, rewarding secrets for the m
by overcast 10y ago
Seriously, I LOVED this new Doom. Best FPS I've played since Half-Life 2. So polished, and straight up FUN. Incredible level design, rewarding secrets for the min/max people, plenty of player upgrades for the role playing people, and copious amounts of straight insane combat for the action crowd. As far as I'm concerned, this game is perfect. Multiplayer is a different discussion.
- jakebasile 10y agoDefinitely a highlight of 2016. I haven't played a more unapologetically "gamey" video game in a long time. Case in point being the glory kills. Why does breaking off a demon's arm and beating it across the face give you health and/or ammo? Who cares! It looks great, it plays smoothly, and it's just fun. I specifically remember an instance where Doomguy needs to shut down some power conduit. The doctor on the radio specifies that you only need to shut it down temporarily and that it can solve the world's energy crisis (by harvesting the energy of Hell). Without a moment's hesitation the Doom marine just destroys the power conduit. You basically play a Rage Elemental.
- talmand 10y agoDon't ask a chainsaw to do a scalpel's job.
- hexane360 10y agoBetter than the converse.
- overcast 10y agoEveryone was concerned about how the glory kills would break game momentum, and they implemented so well, that it's actually completely fluid. So good.
- squeaky-clean 10y ago> I haven't played a more unapologetically "gamey" video game in a long time. I agree. There's games like Rocket League (which is amazing), but that's a silly concept from the start. But you rarely see "hardcore" or dark games that are willing to admit that they are indeed a video game. I love the mix between high quality, photorealistic graphics for the majority of things, and then the "gamey" elements, like glowing armor packs just floating and spinning in mid-air. Also other elements like the pre-recorded voice for the security system having dialogue for "Demon Invasion". It's got a perfect balance of just campy enough to be hilarious, but without turning the game into a joke. Like Cabin In The Woods or something.
- mjevans 10y agoI remember that scene, specifically because 'Doomguy' PAUSES. He listens to find out WHY they're asking for a cleaner shutdown, maybe there's a good reason. Oh, just mining more energy from hell? Not good enough, CRUSH.
- PhasmaFelis 10y agoI've only played the demo so far, but I like that the first thing we learn about Doomguy is that he has no patience for questgivers. When you pick up your armor in the second room, a comm screen comes on and says "Hello. I'm Dr. [whatever], the director of this facility, and I think that we can work together for our mutual benefit--" Then Doomguy rips the comm screen off its mount, throws it against a wall, and moves on. I also like that, as you say, it doesn't matter why glory-killing demons buffs you, but some valiant writer explained it anyway. (The database entry for the armor says that it's shot through with channels that absorb and repurpose demonic energy, or something.) I really appreciate it when someone actually takes the time to justify game mechanics like that; it helps with the whole suspension-of-disbelief thing for me.
- firebones 10y agoI haven't played the new Doom yet, but having recently watched the sequel to "Indie Game: The Movie", is the destruction of the comm screen related to the hate in the movie of current games starting out with so much hand-holding and obligatory tutorials that break the immersion and thwart the joy of discovery? If so, gotta love the commentary...
- overcast 10y agoWhat's the sequel to Indie Game?
- firebones 10y ago"Indie Game: Life After" http://www.imdb.com/title/tt5998218/ http://www.imdb.com/title/tt5998218/ Currently on Netflix. I liked this one a lot--it was much more reflective, and a lot of it was really an examination of how social media and gaming culture affect the creators both negatively and positively. For instance, rather than just touch on the soundbite part of Phil Fish flippantly saying "Japanese games just suck!" in a panel discussion, they pull back and show a much more thoughtful response from Jonathan Blow on the differences between versions of Zelda, and how now games feel obligated to hold your hands, remove discovery, keep you on the rails. Similarly, how criticism affected Edmund McMillen, creator of Super Meat Boy. The best parts, though, are the more atmospheric elements: the workstations and tools, the thought processes behind game mechanics, and the deeper themes and commentary built into games. The original "Indie Game" was much more of a linear storyline following the developers, and this one isn't like that.
- Razengan 10y ago> I haven't played a more unapologetically "gamey" video game in a long time. Japan has way more of those on a very regular basis. Maybe because consoles and handhelds are more popular there, not to mention actual coin-op arcades still thriving there. Maybe it's something about the keyboard + mouse combo on PCs that doesn't really lend itself well to "gamey video games", but it's probably more to do with games and developers taking themselves too seriously in the West.
- nsxwolf 10y agoIt's also probably the most finely tuned high performance game out there. The frame rates it gets on even modest hardware are just incredible. It's a complete 180 from Doom 3. I've tried to play Doom 3 a handful of times in the last decade. I never once got to shoot anything because I didn't have the attention span to get through the 30 minute intro/story/tutorial.
- jakebasile 10y agoI love a good story in a game. Most of my favorite games, save multiplayer only ones such as Battlefield, are story-heavy. Sometimes you just want to shoot demons because they are demons. There is story in Doom but it rarely prevents you from continuing to send demons back to hell for more than a few moments. There's more in the menus but those can be read at your leisure.
- nsxwolf 10y agoYeah I was worried at first when the bad guys started talking, but then the marine ripped the console off the wall in mid-sentence and I realized the developers were just messing with me.
- overcast 10y agoThat definitely made me smile :D
- corysama 10y agoIf you just want to shoot stuff and ain't got time for nothin. Let me recommend Devil Daggers. It's 5 bucks on Steam and tremendously fun if you enjoy a harsh challenge. This guy [1] is the world record holder for surviving 14 minutes. My record is more like 3... After 20+ hours of 2 minutes sessions... [1] https://www.youtube.com/watch?v=YMXeRyIjYBo https://www.youtube.com/watch?v=YMXeRyIjYBo
- qwertyuiop924 10y ago
- OxO4 10y agoStill waiting for a good sale on Doom but a recent shooter that I really enjoyed is "Wolfenstein: The New Order". It's quite fast paced and the weapons really feel great.
- satysin 10y agoDOOM 2016 is indeed a super fun game. It is exactly what I wanted it to be as a DOOM game. Pretty shallow (in a good way) with stunning visuals and no slow down. Overwatch is also a superb FPS although very different. 2016 has been a good year for fans of FPS :) Other than Uncharted 4 the only games I have played recently are DOOM, Overwatch and of course Rocket League (which is by far my favourite game in the past few years, it is just so much damn fun).
- overcast 10y agoDamn man, I'm halfway through Uncharted 4 right now. It's going to take me about three times as long to finish that game, because I spend half the time looking at the panoramas. Mind blowingly beautiful art design.
- satysin 10y agoI know what you mean. Uncharted 4 is breathtaking. People love to rip on console games but just look at Uncharted 4. It is stunning. What really blew me away when I first played it was the face animations. You can actually see the fatty tissue on the faces move. The artists and programmers at Naughty Dog are wizards.
- overcast 10y agoYeh motion capture is big bucks, and Naughty Dog has the backing to do it. I've heard $100,000 per face, just to get them mapped. They are by far the elite when it comes to console developers. Everything they make is amazing. The Last of Us 2 on PS4 needs to happen.
- zouhair 10y agoAnd then there is Denuvo which makes it impossible to play really offline and on Linux.
- mynewtb 10y agoThe only reason why I haven't bought it. I hope they will drop it once it had its money run but that's probably futile. :(
- qwertyuiop924 10y agoI haven't played it yet, but I really enjoyed the original Doom, and I am encouraged by how much of the original design philosphy stayed intact in the new installment (medkits+glory kills encourage you to stay on the on the offensive and on the move, minimal hitscan weaponry and smart enemy design discourage just staying in cover, keys and secret powerups encourage exploration, and there's still Carmack's story mentality ("story in a game is like story in a porn movie - it's expected to be there, but it's not that important")) OTOH, given that I already have the original doom, is the new one really worth it? I mean, it's good, but it's not exactly going to beat the original at it's own game...
- badlogic 10y agoI had the same reservations as you, especially after DOOM 3. But DOOM 2016 feels like an updated version of 90ies DOOM I grew up with. It is indeed perfect (in single player mode) and evokes the same feelings I had as a kid.
- qwertyuiop924 10y agoOkay. Now I'll just have to, you know, actually find a way to play it :-D.
- cgvgffyv 10y agohttp://lg.io/2015/07/05/revised-and-much-faster-run-your-own-highend-cloud-gaming-service-on-ec2.html http://lg.io/2015/07/05/revised-and-much-faster-run-your-own...
- qwertyuiop924 10y agoI don't have the ping :-(.
- cgvgffyv 10y agoI thought it wouldn't work either, but I could play Portal just fine from the UK off an instance in North Virginia (150ms ping). Granted, Portal ain't exactly fast-paced, but still.