3 ms·
Here's a classic article that blurs the lines between image processing and automata. Very sad that it seems offline today. https://web.archive.org/web/2016032
by corysama 10y ago
Here's a classic article that blurs the lines between image processing and automata. Very sad that it seems offline today.
https://web.archive.org/web/20160325174539/http://freespace.virgin.net/hugo.elias/graphics/x_water.htm https://web.archive.org/web/20160325174539/http://freespace....
- avyfain 10y agoThanks for this. I have been playing with CAs recently[1], and doing a lot of GIF rendering based on the Game of Life rules. This water rendering algorithm seems like a great next step for me to experiment with. [1] https://twitter.com/tweetgameoflife https://twitter.com/tweetgameoflife