4 ms·
> One of our biggest headaches is people who are evading bans by using VPNs (public or not), VPSes, etc. Although we've outright blocked some large chunks of IP
by wtbob 10y ago
> One of our biggest headaches is people who are evading bans by using VPNs (public or not), VPSes, etc. Although we've outright blocked some large chunks of IPs (AWS, for instance)
Please don't do this. It's perfectly legitimate to route one's traffic through other nodes one owns.
Please consider other ways of dealing with banned players — perhaps make creating an account slow and/or costly.
- AnkhMorporkian 10y agoWe've examined all the options. We already use browser fingerprinting, and that takes care of a good percentage of it, but for the truly committed there are really only two options: Blocking all VPNs, or using supercookies. I'm actually a bigger fan of the supercookie solution, but one of the other developers is staunchly against that. It's an ongoing battle. The problem with the slow/costly account thing is that one of the big draws of our game is that there's no registration necessary. You can jump in a game instantly by pressing 'Play Now', and you just get named 'Some Ball 1/2/3/4/etc' and tossed with the registered players.
- thaeli 10y agoBeen there, tried supercookies, found that the same users who are motivated and savvy enough to dodge browser fingerprinting are also able to dodge supercookies.
- IshKebab 10y agoWhat do the evil Some Balls do that you want to avoid? I've never noticed an bad behaviour tbh (other than just being not very good). Tagpro is awesome btw.
- AnkhMorporkian 10y agoMostly really nasty chat and working against own team. You don't see too much of it nowadays as we're very proactive about that, and have blocked all the major slurs from being typable. Always glad to find a player in the wild! We're working hard on Next and hope to have the beta open soon.