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In games, AI is not my area. But, what I've seen is that games try to avoid training-based AI because it is difficult to get predictable, controllable results.
by corysama 10y ago
In games, AI is not my area. But, what I've seen is that games try to avoid training-based AI because it is difficult to get predictable, controllable results. Training an neural/genetic/whatever system is great until a designer asks you to code in a few exceptional situations and a few extra guarantees. However, there is apparently some movement into that area going on.
Here's a recent vid about game AI. https://www.youtube.com/watch?v=jse_ZleruJU&t=11m44s https://www.youtube.com/watch?v=jse_ZleruJU&t=11m44s It talks about the progression from FSMs, to Behavior Trees, to Utility AI, into Neural Nets and eventually Neural Evolution.