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This completely misses the point. Incoming chat messages from other players should simply be incapable of reaching a context in which it is interpreted as scrip
by developer2 10y ago
This completely misses the point. Incoming chat messages from other players should simply be incapable of reaching a context in which it is interpreted as script. Inbound text chat should be treated as such - text. If the player types in commands that directly have an effect, that is their problem. If a single command provides remote code execution of anything another player types in their chat... that is simply ridiculous.
- erezyehuda 10y agoThe very existence of RunScript combined with the ability to rebind functions makes this impossible, I think. Unfortunately, I'd guess that, at this point, those features are too tangled into the game to be easily cut out.