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Totally agree. Duke 3D was far superior to Quake IMO. The only good things about Quake were the engine and the soundtrack. Everything else was just boring. Espe
by Nr7 10y ago
Totally agree. Duke 3D was far superior to Quake IMO. The only good things about Quake were the engine and the soundtrack. Everything else was just boring. Especially the weak sound effects (especially when compared to the Doom SFX) and the art direction as you said (everything being either brown or grey).
- adventured 10y agoYou're missing a lot of stuff. - The multi-player was tremendous for its time. - The upgrades Carmack made for OpenGL that ushered in the modern GPU era was very big. - QuakeWorld was a cutting edge experiment that showed other developers what could be done online. - The modding was excellent. The Quake community of modders helped lay the foundation for the entire 3D gaming industry that was to sprout in the following decade. So many developers that went on to great things cut their teeth modding Quake.
- digi_owl 10y agoThe modding was indeed a class of its own. One guy even implemented a rudimentary flight simulator called Airquake. Basic thing was that the engine had few hardcoded limits. You could implement a crazy number of weapons and/or weapon modes for example. Quake 3 on the other hand was hard capped to the number of weapons the game launched with, iirc. And all you needed to write a mod, as long as you didn't need new models or maps, was a freely downloadable compiler for quake-c. And compiled mods were easily decompiled. So others could have a look and learn.
- Asooka 10y agoI wonder if it would make sense to add clang/llvm to a game nowadays to make modding as easy as that again.