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Another thing is how pretty the game is. It's hard to get that out of a video, but when you're actually playing the game you realize just how beautiful it is. P
by ConnorG 10y ago
Another thing is how pretty the game is. It's hard to get that out of a video, but when you're actually playing the game you realize just how beautiful it is. Part of the reason is they use a lot of colors. It's not just another dark color palette shooter.
Plus the frame rate is amazing.
- whatever_dude 10y agoGood point. In a world of 30-fps-locked games, a game that is engineered to run with your framerate just feels right, even if you're "only" playing at 60Hz.
- meroje 10y agoBut that means the voices get out of sync during cinematics if your fps is too low
- Kristine1975 10y agoNot if the cinematics are synced to a global timer instead of the frame rate. Then when the frame rate is too low the game skips some frames to keep up.
- whatever_dude 10y agoNo, the game uses frame delta times rather than a set tick rate per second. (In general it's how most games already work; it's just that it's normally convenient to set it at a fixed rate to make some things like physics more deterministic, and it gives a nice target performance/budget).
- corysama 10y agoDigital Foundry did a great technical analysis of Doom. http://m.youtube.com/watch?v=la0O0SyM3gg http://m.youtube.com/watch?v=la0O0SyM3gg
- lookupmobile 10y agoWhat's your computer's spec?
- ConnorG 10y agoI've actually been playing on Xbone lately.