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The artist gave a talk at the last GDC explaining his technique. http://www.gdcvault.com/play/1023586/8-Bit-8-Bitish-Graphics http://www.gdcvault.com/play/1023
by corysama 10y ago
The artist gave a talk at the last GDC explaining his technique.
http://www.gdcvault.com/play/1023586/8-Bit-8-Bitish-Graphics http://www.gdcvault.com/play/1023586/8-Bit-8-Bitish-Graphics
He really is a master of a lost art. Even back in the PlayStation 2 days, the artists I worked with had never learned how to directly manipulate palletized images.
- blt 10y agoThat talk is one of my favorites in recent memory. It is inspiring to see such mastery of a technique.
- wodenokoto 10y ago> Even back in the PlayStation 2 days, the artists I worked with had never learned how to directly manipulate palletized images. Did they need to?
- corysama 10y agoNearly all of the textures used on the PS1 and PS2 were palletized. But, the artists were raised on Photoshop so they had no concept of how to take advantage of the techniques afforded by the format. If they had spent at least some time being introduced to Deluxe Paint, the games' textures could have been much more animated and varied with nearly zero time or memory cost.