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This is a strange thing to say. Educational materials are of the most value when they reach their largest relevant audience. In this case, the largest relevan
by sbarre 10y ago
This is a strange thing to say.
Educational materials are of the most value when they reach their largest relevant audience.
In this case, the largest relevant audience for this kind of thing at the moment is probably game developers, and most of them target Windows in their work.
Are you suggesting this material should have been developed in a way that is less relevant to that largest audience? I don't see how that would be a good idea.
Perhaps you are getting tripped up on the phrase "market share", thinking only of it in a commercial context, when it simply meant targeting the largest segment of users who will find this useful.
- bottled_poe 10y ago> most of them target Windows in their work Windows? I would have guessed iOS as the top target platform.
- Narishma 10y agoiOS doesn't support Vulkan.
- bottled_poe 10y agoThat doesn't seem relevant to the argument about largest game development target platform.
- shmerl 10y ago> This is a strange thing to say. That's a normal thing to say. One shouldn't assume student has to pay a tax to learn (i.e. Windows tax). It's inappropriate.
- corysama 10y agoOne shouldn't assume that they must. But, one can look at the stats to observe that they have. Linux is still sitting at 0.9% on the Steam hardware survey. By trying to be inclusive in theory, you would be excluding 99% of the audience in practice.
- shmerl 10y ago>One shouldn't assume that they must. But, one can look at the stats to observe that they have. You have stats about students? Where is it published? You can't use Steam for measuring education metrics. Anyway, apparently the author wanted to provide tutorials for different OSes. My point was that he could focus on Linux first, and that would have been a proper educational choice as I explained above.