10 ms·
If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have pl
by jwcooper 10y ago
If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them.
Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go on and on. These games were all priced probably too low for what they offered in time played.
This is almost a fluff piece to promote a developer coming up with 'something new for mobile'.
- passivepinetree 10y agoDon't forget Alto's Adventure. Although it's been somewhat polluted with IAP recently, it's still a gorgeous, well-designed game.
- muddi900 10y agoBut how does one goes aboit looking at those? When you look at the top charts of Steam, the only true competitor to App store and Play store, you will mostly find games that are not trying to leech the user. Of course the founder of Arcade games should remember that most arcade games were designed to take the maximum number of quarters from the users. There is nothing wron with designing around market conditions.
- eru 10y agoFTL on the iPad works really well, too.
- chrisweekly 10y agoGreat post. I'd add Atomas to your short list of undervalued games.
- alanfalcon 10y agoI've lost over 100 hours to Crashlands. The mobile app is only $5 with no iAP (and syncs with the PC/Steam save, though that's another $15) and is a very fun, complete game full of humor that's hard to describe. Adventure, action, crafting (with infinite auto-organizing inventory), secrets, and did I mention the humor? Between this, Punch Club, and You Must Build A Boat I've come close to swearing off non-premium gaming on iOS. As a side note, I actually did throw my phone because of a F2P game. Expensive bad decision.
- clentaminator 10y agoI'd emphatically recommend Zen Bound and Zen Bound 2. More than most other mobile games with good touch controls, the Zen Bound games really took advantage of the tactile nature of current mobile devices and their touch interfaces. Aside from the mechanics, they were also pretty relaxing, while some of the levels managed to be simultaneously challenging while remaining completely passive. A very gentle and non-frustrating form of challenging that not many games manage to achieve. I don't think Zen Bound gets enough praise as a game that is unique both from a gameplay perspective and how well it relies on the interface of the underlying device.
- ZeroGravitas 10y agoI think I bought nearly all of the games you mentioned via humble bundle deals, so that may be one way to access curated mobile games.
- roymurdock 10y agoHow do you discover quality games? I've found the ability to discover apps outside the top 100 to be virtually non-existent with the current app store configuration.
- jwcooper 10y agoThis is the biggest problem for sure. So many of these games just get buried in either app store by the worst type of games and apps. I've mostly discovered them over time by recommendations from people, or from discussion boards or sites that cover games, or even when they get featured by Apple in the app store. It's amazing that app discovery is so difficult to solve for the big app stores.
- hudell 10y agoThere are so many stores on android, I will be surprised if there isn't any that only accepts games without IAP.
- pjmlp 10y agoBy doing as we always did, reading game reviews by people that work doing only that.
- drzaiusapelord 10y ago>How do you discover quality games? You can't because the discoverability is terrible and the various app stores just care about raw sales, not quality. So that means that devs who want to make quality games never get noticed and that's a major disincentive to produce such games. Mobile gaming doesn't have the tech press, steam-like reviews, etc other gaming has. Its a lot of impulsive buyers feeding a market that delivers crap because crap is good enough for them. This is like asking where the chess table at a casino is. The casino and the people who go there have no interest in chess. They just want you to toss your money into a skinner box, which is what freemium games are. Google and Apple could fix this, but prefer to lean towards the 'popular' discoverability than the 'quality' discoverability. I think they're wrong and have turned mobile into a ghetto in so many ways - its not just games, but obviously they prefer this method, which I imagine is more profitable. See the recent reports on how freemium games are powered by 'unicorns' who pay vast sums of money for in-game purchasing, all of which Google and Apple get 20-30% of.
- Retric 10y agoYou seem to have a low bar for what constitutes a great game. (EX: Tiny Wings) Which is not a bad thing. I would suggest you look into free flash games, there are some real gems out there. However, IMO many people are simply have different expectations. Mobile has plenty of processing power, but poor controls which is a real limitation preventing a wide swath of what people think of as video games.
- Derpdiherp 10y agoFor sure. Most of these have been in the Mobile Humble Bundle. I don't really buy mobile games outside of it.
- krinchan 10y agoYou Must Build a Boat and it's predecessor 10000000 are games I still play forever and a day later even though I've maxed out 10000000 forever and a day ago.
- sixseven 10y agoIt was a unique game and worth the money, but the replay value is close to nil to me because it's more a game of luck rather than skill.
- Tenhundfeld 10y agoIf anybody's looking for a side project, I think there's a curation opportunity here. I'd subscribe to a newsletter focused on great, non-IAP-driven iOS games. It could be weekly or monthly, with a mix of new games and classic gems that maybe aren't so well known. I'd tolerate a fair amount of advertising or sponsored content in the newsletter as long as it was clearly labeled. The key thing for me is quality. I think that's true for many (extremely) casual phone gamers. I'd much rather get 1 outstanding recommendation per week/month than 10 of varying quality. And I know game enjoyment can be somewhat subjective, but there are still some games that are generally well-done and broadly appealing to fans of a genre. If the top recommendation is a racing game, I might skip it. That's okay. I don't need a new game every week or even every month. I just don't want to waste my time sifting through bad games or games that start fun but quickly ramp up the IAP pressure. HumbleBundle kind of fits this niche, but I found their volume to be too high. And frankly, I don't want to buy a bunch of games at once. I think I'm less of a gamer than their target audience.
- voltagex_ 10y agoThere was a site that only listed no-IAP games for a while, but I think they "pivoted" into something less useful. http://www.slant.co/topics/1194/~android-games-without-in-app-purchases-paywalls http://www.slant.co/topics/1194/~android-games-without-in-ap... / http://www.slant.co/topics/3480/~ios-games-without-in-app-purchases http://www.slant.co/topics/3480/~ios-games-without-in-app-pu... is what's left.
- StuieK 10y agoAre you referring to honestandroidgames?
- CmdrKrool 10y agoI was poised to post that site in this thread earlier on, but on googling I found not the site itself but this sadly relevant comment on Reddit from the site's former owner describing their eventual exhaustion in searching for the good stuff and disillusionment with the Android platform in general. https://www.reddit.com/r/AndroidGaming/comments/2ggaqp/ https://www.reddit.com/r/AndroidGaming/comments/2ggaqp/
- blue_dinner 10y ago"These games were all priced probably too low for what they offered in time played." The marketplace has pushed prices down so low (sub $5), in-game purchases or advertisements are the only way they can make a living. If Google/Apple cared about their developers, they would force a minimum price. This way, it wasn't a race to the bottom. The end result is either large companies using the games as a loss leader, hobbyists that are releasing games and not getting compensated, or what we see now: games slapped with tons of advertising and in-game purchases. Personally, I would rather just see a higher priced game so I don't have to deal with the spammy tactics used now.
- badloginagain 10y agoThe race bottomed out before Google/Apple were even in the game. Zynga's burn n' churn strategy set precedents for both the gaming audience and game developers alike- pull users into turbo-charged Skinner boxes. Now these platforms monetize from selling users to developers. Acquisition rates are as shady as they are exacting- you compete for the same users as the top 10 games, who have advertising budgets the size of small countries GDP. Besides, if they put a minimum price in, they would have to start real curation of the platform. That goes against profiting off developers spending for users, and their percentage for users paying for the game.
- Shivetya 10y agoWell the ease of entry and the fact developers from areas of the world with much lower costs of living is going to drop the price of any similar market. Similar being wholly digital which eliminates the majority of costs with regards to distribution. I would not mind seeing a common micro transaction model that all such games could subscribe to so as to remove touch points to a persons credit but also give some assurance of trust and security.
- intrasight 10y ago>This is almost a fluff piece to promote a developer Clearly you do not know who is Nolan Bushnell https://en.wikipedia.org/wiki/Nolan_Bushnell https://en.wikipedia.org/wiki/Nolan_Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American engineer and entrepreneur who founded both Atari, Inc. and the Chuck E. Cheese's Pizza-Time Theaters chain. Bushnell has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News “Innovator of the Year” award, and was named one of Newsweek's "50 Men Who Changed America." Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry.
- mikestew 10y agoClearly you do not know who is Nolan Bushnell I would argue that he knows who Bushnell is better than you do. What you posted in no way invalidates what you quoted from the parent post. Yes, Bushnell started Atari. Since he sold, he's done...golly, I'd have to go look it up because all I remember is a string of forgettable (duh) games that he put his name on because "founder of Atari".
- Pxtl 10y agoHe tried to bring back cocktail cabinets as a 1v1 casual arcade machine for bars, talking about a celebration of in-person social gaming in an age of faceless online gaming and solo games. I loved the idea. Didn't pan out.
- intrasight 10y agoI've had lunch with the guy. My point still stands - he's not just "some developer".
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- derFunk 10y agoI envy you.
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- djsumdog 10y agoI really like Ridiculous Fishing. The guy who made Braid has similar talks, comparing mobile games, arcade games and 90s syndicated sitcoms. They only keep you entertained long enough to insert another coin or make it through a commercial break. The good mobile games, like you've mentioned, focus on creating a good engaging game without micro-transactions. They earn less. Games with micro-transactions have like a 70% ~ 80% drop rate when you get to the point where you need to pay to make the progress non-painful. That remaining little group is their revenue. Occasionally you get a "whale" that will drop $500 ~ $1000 or more on a game! I knew game developers who talked about this. It kinda makes me feel sick. Either they have a lot of money, or they're just compulsive. In the later, you're taking advantage of people in the same way casinos take advantage of gamblers. "Whale" is a term used by both industries. Fuck in-game purchases.
- echeese 10y agoAt that point, you don't have fans, you've got addicts.
- ZeroGravitas 10y agoThere was an article about the number 1 Clash of Clans player. He took two iPads in clear plastic bags into the shower with him to maintain this position. He actually sounds like someone you'd meet on HN, he was lonely after moving to SF for a job, that's how be got into the game: http://mobile.nytimes.com/2013/12/22/technology/master-of-his-virtual-domain.html http://mobile.nytimes.com/2013/12/22/technology/master-of-hi...
- Loque 10y agoKnown as whales in the industry I believe - they are actively targeted and it is a disgusting strategy :-(
- mnem 10y agoIt's a gambling term. Which gives you an idea about the ethos behind it :)
- ketralnis 10y ago> I could go on and on Please do! The problem I've had with mobile games has been discoverability. The app store's recommendations have been useless and the featured/top grossing/most popular games are just the ones that make the most money via in app purchases. And for some crazy reason, fewer and fewer games have actual screenshots in the screenshot section of their store page. Instead they opt to use that space for simple adverts ("best game ever!", "build 30 kinds of city!") and pictures of cartoon scantily clad women in armour. I'm sure there are many great games that I've just refused to play because of that crap The frustrating thing is that I'm more than willing to pay $30+ for a game (up front, not in IAP to keep playing), but games that are worth that are rare and other players willing to pay it are rarer. Some great games I've found (I mostly like RTS): Auralux, Mechcom, God of Light, Castle Raid, Anthill (so good!), Galcon, Plants vs Zombies (1, not 2), Swords and Soldiers, geoDefense.
- 2muchcoffeeman 10y agoI'm becoming a fan of board / card game ports. Ascension: Chronicle of the Godslayer Neuroshima Hex Both play really well on small screens and the IAP for expansion packs have been worth it. Ascension multiplayer can also be played over several days and you can multiple games going. So take a few turns, come back later when your opponent responds. I believe NS hex is the same but I'm not very good yet and have not tried.
- morley 10y agoIf you like puzzle games, I personally think Threes is a masterpiece of the touch interface game form. And the original is worth far more than the $3 you'd save playing one of its clones.
- hbosch 10y agoYou would LOVE Rymdkapsel ( http://rymdkapsel.com/ http://rymdkapsel.com/ ) in my opinion.
- ketralnis 10y agoI just tried this and it's as awesome as you say. I just bought it for two platforms
- sandebert 10y agoI'd like to take the opportunity to recommend this almost unknown gem for Android: I Am Level. A platformer with a retro spectrum feeling. Got me instantly hooked. https://play.google.com/store/apps/details?id=com.SmilingBag.IAmLevel https://play.google.com/store/apps/details?id=com.SmilingBag...
- zzleeper 10y agoIs there a way to filter pay-to-win games? I can pay, but I want to have fun and progress with skill/practice instead of by paying. Last week I spent 20 minutes on the google app store and at the end almost everything was "free" games with p2w
- alttab 10y agoTry puzzles and dragons. It makes all of its money in IAP but so far I've felt no urge to purchase. Game is largely based on skill as far as I can tell. I'm sure there is a lot of grinding to get through at certain points, but I've been playing regularly for a couple of weeks and haven't run into it on the regular dungeons.