4 ms·
> A movie is a story. A good game today is a place you visit. VR track rides are somewhere in between. I've always looked at it as a sort of spectrum of intera
by stordoff 11y ago
> A movie is a story. A good game today is a place you visit. VR track rides are somewhere in between.
I've always looked at it as a sort of spectrum of interactivity/freedom [0], and I suspect that as VR tech. and people's understanding/usage of it improves we'll see games across the full range - from movie-like experiences where the player doesn't even get camera control, to fully open worlds where the player can do basically anything.
I'd agree that the problem is largely the same as with 3D movies - designing a game that takes advantage of VR without it feeling gimmicky, or that it adds nothing to the experience, is a HARD problem; one that I'm not yet 100% convinced will be overcome.
[0] Something along the lines of (from least to most interactive): Traditional books/movies ; Choose-your-own-adventure books/visual novels ; Narrative/adventure games (something along the lines of Gone Home or the Telltale games) ; Story-driven open world games ; "Exploration" games (not sure of the right term, but something along the lines of Minecraft)
- imtringued 11y ago>where the player doesn't even get camera control, That's not a movie-like experience. That is just a plain old movie.