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I deployed a turn-based board game to Android, iOS, and HTML5 -- libGDX was fine, and RoboVM was pretty rock-solid. The worst part was the surgery required to t
by sehugg 11y ago
I deployed a turn-based board game to Android, iOS, and HTML5 -- libGDX was fine, and RoboVM was pretty rock-solid. The worst part was the surgery required to the Gradle files to get everything working, and hacking up the Google Web Toolkit (another nearly-orphaned project): http://blog.puzzlingplans.com/post/100992521086/building-a-cross-platform-game-with-libgdx-part http://blog.puzzlingplans.com/post/100992521086/building-a-c...
I also archived a desktop .jar file, because I doubt I'll be able to rebuild this thing in five years.
EDIT: Playable link (requires WebGL) http://feldspargame.com/ http://feldspargame.com/