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I've built and deployed a game using libGDX + RoboVM once, and it was super easy to get my app running on both Android and iOS. I was more intrigued by the bure
by lohengramm 11y ago
I've built and deployed a game using libGDX + RoboVM once, and it was super easy to get my app running on both Android and iOS. I was more intrigued by the bureaucracy around compiling and distributing an iOS app than by RoboVM itself.
That said, I was just this week thinking about my next game, a Tower Defense, and now RoboVM dies... :/
Will try the libGDX response as soon as possible.
- sehugg 11y agoI deployed a turn-based board game to Android, iOS, and HTML5 -- libGDX was fine, and RoboVM was pretty rock-solid. The worst part was the surgery required to the Gradle files to get everything working, and hacking up the Google Web Toolkit (another nearly-orphaned project): http://blog.puzzlingplans.com/post/100992521086/building-a-cross-platform-game-with-libgdx-part http://blog.puzzlingplans.com/post/100992521086/building-a-c... I also archived a desktop .jar file, because I doubt I'll be able to rebuild this thing in five years. EDIT: Playable link (requires WebGL) http://feldspargame.com/ http://feldspargame.com/