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That's probably true for any creative work. It's difficult to imagine that, say, working on a large graphical design concept would not feel similar. But the po
by mseebach 11y ago
That's probably true for any creative work. It's difficult to imagine that, say, working on a large graphical design concept would not feel similar.
But the point I want to make is that while I agree that many software engineering jobs are like this, they don't have to be: A well-structured agile project where tasks are properly broken down into sufficiently small units, you can generally achieve a kind of closure at the end of the day (tests are green, code is pushed, task is marked complete) that would allow you to reduce the memory load significantly.
It's no small feat to successfully structure a process like this, and it definitely requires the support of the wider org, but know it can be done, because I worked on one. It was super-pleasant and rewarding.
- amelius 11y agoThat sounds like heaven, but indeed seems difficult to achieve. If you are in a one-dev operation, where the programmer cannot even quit because everything depends on him, then this is a completely different situation.
- mseebach 11y agoIf you're the one person an entire business depends on, it doesn't matter the least what your job title is, you're going to be carrying around some weight.