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I've seen a demo, I can't remember which, where someone developed a voxel engine with very fine grained voxels, which ran mostly with shaders. The results were
by jokoon 11y ago
I've seen a demo, I can't remember which, where someone developed a voxel engine with very fine grained voxels, which ran mostly with shaders. The results were pretty impressive. The easier it is to program a GPU the faster programmers will do more and more on the GPU.
I personally don't like software voxels, they're too big and ugly. There is much more potential in doing procedural geometry with proper instantiation.