3 ms·
This does use immediate mode for a brief demonstration early on, but then VertexBuffers, which are fine in modern GL. The author knows immediate mode was never
by bananaoomarang 11y ago
This does use immediate mode for a brief demonstration early on, but then VertexBuffers, which are fine in modern GL. The author knows immediate mode was never performant.
- pjmlp 11y agoSure it was. I guess people already have forgotten how 3D programming used to be like.
- inDigiNeous 11y agoHmm. Well, okay, maybe I'm wrong, but I looked at the sources and in the renderer class it was using still legacy methods of setting matrixes, lights and so on.