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I got a couple questions for the devs behind it. We've also looked a bit to at it, we're a cocos2d studio, but thinking of moving to cocos2dx or unity for futur
by nixarn 11y ago
I got a couple questions for the devs behind it. We've also looked a bit to at it, we're a cocos2d studio, but thinking of moving to cocos2dx or unity for future projects, and ofcourse Defold is an interesting alternative as well.
My questions are
1. Can you extend the engine with any missing features. Two example cases: If we want to use some iOS specific feature that Defold my default doesn't support. Or if we'd wanted to implement Spriter support (instead of Spine).
2. Can you write your own shaders? Only thing I could find on it, is some tinting stuff, but that's not enough.
Thanks for releasing the engine for free and keeping it 2D focused!
- sicher 11y ago1. If you can build it in Lua, yes. We are working on low level extensions but that will happen some time in the future. 2. Absolutely! We haven't got any good tutorial yet but you have full access to shaders.
- fit2rule 11y agoJust wanted to say, don't forget to look at MOAI: http://getmoai.com/ http://getmoai.com/ Your questions reminded me of the prominent 'yes' in the case of the MOAI framework ..
- sicher 11y agoHere's a demo written in Defold. Lots of shaders! :) https://www.youtube.com/watch?v=0Ij7louE670 https://www.youtube.com/watch?v=0Ij7louE670