4 ms·
Square-Enix has experimented with using textured discs that approximate the scene geometry. Imperfect Ray-Bundle Tracing for Interactive Multi-Bounce Global Il
by corysama 11y ago
Square-Enix has experimented with using textured discs that approximate the scene geometry.
Imperfect Ray-Bundle Tracing for Interactive Multi-Bounce Global Illumination
http://www.jp.square-enix.com/info/library/ http://www.jp.square-enix.com/info/library/