3 ms·
This was the case many years ago because of limited search depth and simple evaluation heuristics. For example, chess engines used to be known to be overly atta
by sobellian 11y ago
This was the case many years ago because of limited search depth and simple evaluation heuristics. For example, chess engines used to be known to be overly attached to material; piece sacrifices for long-term compensation used to confuse them.
Those problems have since gone away. Anti-chess-computer tactics are dead. A human would be very happy to play a modern chess engine to a draw, and winning is not even in the discussion.